Quote: "you can simply replace the e+1, e+5 parts with the number range you want destroyed (so long as what you want removed is in sequence it'll work fine)"
Yes I want t destroy all entities up to the trigger zone, sounds like this might do the trick
Will give it a try after finishing my gardening chores.
'Activateifused=x' should trigger the named entity in the ifused field to run whichever part of its script is prompted by 'activated=x', if that makes any sense.
In Classic .fpi you could have many differently activated numbers depending on conditions,'activateifused =1, =2, =3' etc to prompt different actions in the named entity script 'activated =1, =2, =3'....
activated =x could be whatever action you wanted.
For example:
within trigger entity script
plrdistancewithin=100:activateifused=1
plrdistancefurther=100:activateifused=2
within ifused entity script
activated =1:spawn
activated =2:destroy
I don't know how this would work in Lua but pretty sure you would have several ideas to try out
I have no way at this time of telling if this how the ifused field is working but the theory is that this is how it
should work.
A funny thing happened on the way to the forum...