Product Chat / Cover Zone question

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synchromesh
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Posted: 29th Jul 2014 23:14
What's the function and how does it work ?
Anyone ...Please
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Teabone
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Posted: 30th Jul 2014 04:00 Edited at: 30th Jul 2014 04:01
you mean like the script name? or the function within the LUA that does the action?



I also believe that an object has to have a height of 40 (something) in order for the characters to be able to use as cover.

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synchromesh
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Posted: 30th Jul 2014 08:12 Edited at: 30th Jul 2014 08:13
In the markers column on the left we have " Player Start" ... " Player Checkpoint " and a new one " Cover Zone "

Just wondering how I would use this ?
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Scene Commander
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Posted: 30th Jul 2014 08:54 Edited at: 30th Jul 2014 08:54
Hi,



Cover zones more or less do what they say. AI's will attempt to find cover behind entities around 40 units high, or approximately half the height of a standard character. Cover zones enable you to fine tune the cover by declaring other areas as cover. Rotate the arrow so that the point is aligned with the area you want to define as cover.



We've started a series of tutorial videos and we've just uploading one on placing characters here. This is only a basic tutorial, but we'll be expanding on this information to include cover zones and how to use them this week.



SC

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synchromesh
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Posted: 30th Jul 2014 09:02
Perfect ...
Thanks Scene Commander .... that's going to be handy
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