No issues I said good or bad
However I can script to save my life so game play mechanics is beyond my reach, thought this is some thing I would like to do, I couldn't care much for scripting, and as said in the read me, I rather do what I able to do good with the level designing and such.
It will be a weak point of the level, I am hoping to make up for that in other areas.I do however feel adding a story and putting effort into some thing that will only ever be a single level, I am not planing on creating a full feature game, I still deem it pointless excise adding a story, it's a demo level and my concentration will be on visual aspect and "Fun" of killing bad guys,
Quote: " Having to slowly chip away at them"
This is exactly what I wanted to do and create and because you get rocketmen early on it's only fair to have a rocket launcher your self, the problem however is if you solely rely on the rocket launcher you will run out of ammo, and this will result in getting into fights without the launcher so the object is there is a mixture of AI paired with rocket men so you don't always have to use the launcher and spare the ammo when you do need it, the 25 odd ammo that you pick up, when using a mixture of the other weapons will give you a fair chance to get to the end of the level where there is more rocket ammo at the end.I definitely considered the impact of the rocket men on the level and decided it's a risk worth taking, some is going to like the idea some will not, it is a single level and I have to consider make it to easy early on the level will be 5 minutes long, make it long hard quickly on, start out with a rocket men once or twice and the player should be aware of how the rocket men looks like and what he does.
Honestly I am happy with the AI placement (there is no point running a million miles from a single AI and then another million miles to get the to the next single AI, it is an "FPS" after all I wanted thick and fast) and the general layout, I do understand that you have a stronger sense for scripting and feel stronger about that aspect than I do and as such you feel it to be more important than I do.
Again thanks for the feedback however, certain aspects I unfortunately don't agree with it would serve no direct purpose adding a story or elaborate scripting scheme would perhaps benefit a more rounded level and as said my object from the readme was visuals and level design. My object is a still basic FPS get from point A to point B, shoot the bad guys have fun and enjoy the scenery.
That said it may reflect badly on my part on not agreeing, with a story or scripting as not being a well rounded game designer, I have no problem/shame in saying I can't script and it doesn't interest in the least bit it is the reason why I have been with FPSC for many years I don't have to script a single line of code to make a game, if people are of the opinion it makes any I make or any else for that matter mediocre then so be it, they keep forgetting why people have chosen this software, to be able to make a game without a single line of code, and I think this what TGC also considered in judging, unfortunately we will never know what they concentrated when judging but it was definitely not how well you can script or how good the story was.In a future comp, I will definitely have my work cut out for me as scripting, story telling and other game elements become more important aspect, as the reloaded becomes a more completed project.
It was not my intention to defend my level with either bad or good feeback, but to give you and the rest of the forum members some insight into my thought processes and what my own personal limitations is, and as a result of that if I can't work on that aspect which other areas do benefit from a once over and what I am looking for specifically in the feedback.
So again, thanks for the feedback, I dotted down the useful and appropriate points I need to look at