Thanks for the help.
It ended up being a bad FPE. Not sure why, but I took out the collisionmode that I had in there and tried it, then put it back in and tried it again and it worked. Maybe it was a typo or the return was flakely, but deleting one line then putting it back in fixed my problem.
I was using the door script for testing too.
Quote: "The door.lua script requires that the player has collected the KEY. Be sure that the USEKEY = KEY is part of your FPE as above."
Figured that out when playing with the animated doors like the church doors. That FPE was missing the USEKEY = KEY and did not work until I put it in. Discovered that when comparing that FPE to the chainlink gate's FPE, which I knew was working.
I am using my own script from scratch now for the animation and it is working fine so far. That bad FPE file had me baffled because it was written write, just corrupted somehow. That is why nothing I did to change the export settings on the model made any difference. I was getting fed up with it to say the least. Thanks again for the help.