Quote: "FPSC was one of the most amazing pieces of software I have ever used. It was so easy to make some basic, but impressive, games/levels and it even had a simple multiplayer mode that worked.
It wasn't that hard to tweak the settings to make the games play a little differently and with the reasonably priced and usually good content in the market even a complete novice could make fun games that were absolutely impossible to make in other engines unless you invested a lot of time into them.
The only major downside purely in terms of usability was that you had to bake out the levels which was a pain, some versions crashed a lot, and you had to use some kind of cleaning program (forgot what its called now) to keep it running smoothly. Those three things held it back from being the ideal gamemaking software for novices.
When I heard some time ago (has it been years now?) that reloaded was coming out I was very, very excited. However, after watching the kickstarter/alpha roll out I am becoming confused about the direction of this software.
What differentiates it from the competitors? FPSC was unique for its time, but other engines have gotten easier/cheaper over the years. The recent demo game didn't blow me away like FPSC did. Something like Axisgamefactory- basically a level builder for Unity- has good, easy to use terrain tools and is bundled with great artwork. Unreal 4 has fairly easy to use terrain tools, excellent building tools- if you have the artwork its very easy to build environments in it.
I guess what I am saying is, I am just not getting what Reloaded is about. The direction is not clear to me. It is not apparent why I should use this software for making a game or be excited about its future.
Do other people feel the same? What do you think will make reloaded special/set it apart? If there is such a vision how can that be more clearly communicated?
I backed reloaded for greenlighting on steam, and want to see it do well, and have been slowly learning maya and mudbox while waiting for reloaded to become more fleshed out. However, at the moment I am having difficulty seeing why I would choose this over Unreal 4 or Unity+plus a couple of addons."
To be fair comparing to other engines out there, just isn't right nor is it fair. Reloaded will NEVER measure up to those engines ever, it will however measure well or the best in it's class, graphics will improve AI will improve and bucket load more.
It is impossible to say what the full feature set will be, the benefit of getting it now is future versions, and you get a head start on the product, besides similar mechanics to classic reloaded is a completely new beast.
It will be faster, better graphics, better lighting, terrains, water in door environments that will rival any thing that classic could do, plus the engine is being converted to C++ which is a 100 times faster more flexible what there not to like about it, reloaded will also in due process be upgraded to newer version of directx once every thing is done, better shaders better particles, instancing.
I really do miss X10's instancing really does make a difference when it comes to AI, I really don't see a down side yet of buying the software other than being limited to FPS games, for now.
Unity and UDK and which ever engine you want to compare it to can learn a thing or two about the easy to use editor and ease of use.