Product Chat / Terrain Tools or Encrypted Scripts?

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MadLad Designs
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Posted: 24th Jul 2014 20:00 Edited at: 24th Jul 2014 20:07
In this thread here http://fpscrforum.thegamecreators.com/?m=forum_view&t=209296&b=1&msg=2493503#m2493503 Lee asks:



"How many of you want to see scripts encrypted as a priority, let's say over the work to add smoothing tools to the terrain system for example?"



I though I'd separate it into it's own thread for clarity.



So which would you like to see get prioritized? Encrypted scripts or better terrain tools?

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Duncan Peck
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Posted: 24th Jul 2014 20:03
Terrain tools I can't script anyway... A nice terrain sloping tool would make me very happy!
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Grooovy!
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Posted: 24th Jul 2014 20:07
mmmm.... Terrain Sloping Tool ....

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wizard of id
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Posted: 24th Jul 2014 20:07
Terrain tools

At this point scripting is still in it's infancy, not a whole lot going on worth protecting yet
smallg
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Posted: 24th Jul 2014 20:19
agreed, not really much point in protecting media (aside from models) when hardly anything is ready to be released anyway, better to try get the script (and other encryption) done when the final (steam?) competition deadline is finished - ready for the release of those.

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Pirate Myke
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Posted: 24th Jul 2014 20:33
Terrain tools and editor functions please.

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tomjscott
User Banned
Posted: 24th Jul 2014 20:33
If I'm not mistaken, I think encryption is already in the next build for all media. At least that's what it sounds like from posts I've seen.

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synchromesh
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Posted: 24th Jul 2014 20:46
Terrain tools and editor functions would be the option for me also
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Gervais
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Posted: 24th Jul 2014 23:10
Terrain tools and editor functions please.
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geistschatten
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Posted: 24th Jul 2014 23:27
Terrain Tools please

Sloping would be nice, but I think an undo button for terrain would save us all a lot of "NO!" moments while crafting a level.

Also, not to go off topic, but another helpful feature could be something like "remove all of (this) entity" or "remove (X) number of these entities" for those times where you add 500 trees and then decide to cut a few down.
Imchasinyou
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Posted: 24th Jul 2014 23:31
Terrain tools as well here.

Speaking of cuttign trees down, That would make a nice addition to the store or the foliage collection.

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not. Win 7 64, AMD T1100 Thuban cooled by Thermaltake, 16GB GSkill Ripjaws series 10-9-9-9, 4 HDD's Saphire 6950 Flashed with 6970 Bios and all powered with Corsair CX750M
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tomjscott
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Posted: 24th Jul 2014 23:51
According to the July Newsletter:

"Lastly, we've added project media encryption to your standalone games to protect all of your precious assets when you finally release your games."


I don't know if this includes scripts, but I'm definitely going to check and see as soon as I get a chance.

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Bisella
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Posted: 24th Jul 2014 23:58
Terrain tools like AGFPRO

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rolfy
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Posted: 25th Jul 2014 00:22 Edited at: 25th Jul 2014 00:36
Quote: "I don't know if this includes scripts, but I'm definitely going to check and see as soon as I get a chance."
I doubt Lee wouldn be asking the question if it were, so obviously not. I agree there are unlikely to be too many scripts being written at this point so maybe it's a non issue, but if even one scripter felt it was required to protect their assets I would support this no matter what I personally wanted.



Us Artists have waited a long time for media encryption and I dont feel it has harmed things too much, it is entirely relevant to how many games are going to actually be released by users in the near future as to whether or not it is urgently required. The competition obviously had an effect on this decision to introduce it all at this point.

A funny thing happened on the way to the forum...
tomjscott
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Posted: 25th Jul 2014 00:28 Edited at: 25th Jul 2014 00:29
Disregard my post. I see it was Lee.

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tomjscott
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Posted: 25th Jul 2014 00:31
Now that I've got this a bit more clear now on who was asking and all that, I would definitely say that better terrain tools would be best at the moment even though I'd love to see script encryption. Some of us are actually writing quite extensive scripts and maybe protecting those assets is worth something. I have no problem giving away a lot of free scripts, but when something I make is a bit more toward the commercial side of things then I won't be so quick to give them away for free.

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tomjscott
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Posted: 25th Jul 2014 00:33
Quote: "The competition obviously had an effect on this decision to introduce it all at this point."


This right here. Yes, that has actually been on my mind as well. My entry is going to be freely out there for all to play and see and that includes all my scripts. So, it has definitely been on my mind as to whether or not I like the idea of people being able to dissect what I've done or not. I'm kind of torn on this issue.

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rolfy
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Posted: 25th Jul 2014 00:41 Edited at: 25th Jul 2014 00:45
It is the reason I feel it is not a community decision, you will be easily outvoted on this. It is important to you but to most others it is not.



Some folks might think "Well tough" but if it puts off even one worthy around here from future input then the whole community lose out.

A funny thing happened on the way to the forum...
tomjscott
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Posted: 25th Jul 2014 00:43
Well, my vote was for more terrain tools. Is that what I'm outvoted on?

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rolfy
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Posted: 25th Jul 2014 00:46 Edited at: 25th Jul 2014 00:50
LOL, no but you might not be the only one who wants to protect their work



Besides you did eventually come to the conclusion you were 'torn on this' so you could change your mind once you think it through......just wanted to be sure you had.

A funny thing happened on the way to the forum...
Jerry Tremble
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Posted: 25th Jul 2014 00:57
Terrain tools, please.

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danjo
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Posted: 25th Jul 2014 01:39
tools. but you would have guessed id say that
tomjscott
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Posted: 25th Jul 2014 01:50
Quote: "Besides you did eventually come to the conclusion you were 'torn on this' so you could change your mind once you think it through......just wanted to be sure you had.
"


Well, I'm definitely torn on whether I like the idea of people dissecting my magic scripts, but not torn on wanting terrain tools over encrypted scripts. Terrain tools are just way way way too important and I want them bad.

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AuShadow
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Posted: 25th Jul 2014 04:14
I'm no master scripter but smallg has more scripts on the forum then anyone and it seems he shares them all willingly and voted for terrain tools so... That's where my vote goes too

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Its 42
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Posted: 25th Jul 2014 13:13
Definitely Terrain tools, they are absolutely needed !

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Lance
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Posted: 25th Jul 2014 14:05
Terrain tools, please .

Lance
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science boy
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Posted: 26th Jul 2014 17:23
terrain texture and tools is good. time to have tons of textures and chiselling tools and maybe a re-texture of the upward stretched cliffs, a big need. but i am all for protection, just the other day i sported a couple of shin pads

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tomjscott
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Posted: 26th Jul 2014 18:29
Quote: "and maybe a re-texture of the upward stretched cliffs,"


Definitely agree here.

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wizard of id
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Posted: 26th Jul 2014 20:07
Quote: "and maybe a re-texture of the upward stretched cliffs"
It is not so much the texture you can use a 4096 x 4096 texture and it will still look odd.It is the way textures are assigned to polygon that is cause the problems.

In particular cliffs being higher polygon which results in more dense polygons which results in the odd look, what really needed is the engine needs to calculate the amount of polygons in a cluster lets say 400 x 400 units and then apply texture to that whole 400 x 400 unit.

It seems the engine is calculation at 100 x 100 units polygon clusters, it is evident with the repeating pattern on flat terrain.It also means however the larger these blocks the lager the texture will need to be to stop it from looking pixelated, down side is more GPU memory will be consumed as a direct results.

The other issue is the shader it self, you could theoretically have texture scaling in it which allows smaller version of the texture to tile better divide the texture by 4 in the same space, meaning you can have the same end result with low and medium settings.

I could be entirely wrong :p
Teabone
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Posted: 27th Jul 2014 04:02
Some more terrain control tools for sure.

Further encryption could come later in my opinion.

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J0linar
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Posted: 27th Jul 2014 04:48
+1 Terrain tools

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Conjured Entertainment
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Posted: 28th Jul 2014 03:11 Edited at: 28th Jul 2014 03:20
Quote: " At this point scripting is still in it's infancy, not a whole lot going on worth protecting yet "


Well said

I would wait on script encryption also

Fane
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Posted: 28th Jul 2014 08:37
I want some terrain tools like: Smooth, Erode, Grab and Ramp.

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MadLad Designs
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Posted: 28th Jul 2014 16:36
Although I would like encryption, especially encrypted audio (for me), I would go with terrain smoothing.

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3com
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Posted: 28th Jul 2014 22:05
Terrain + water + snow Tools, please.
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LeeBamber
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Posted: 31st Jul 2014 10:38
Seems pretty overwhelming Thanks for the feedback and agreement

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