Product Chat / What about a better hit collision for the enemies ?

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QatariGameDev
GameGuru TGC Backer
10
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Joined: 18th Jan 2014
Location: Doha
Posted: 21st Jul 2014 19:23 Edited at: 22nd Jul 2014 14:49
First of all, thank you so much for developing the amazing FPS-Creator !!

it's really impressed me how easy and flexible this game engine, I can't wait for the upcoming features .



here some notes, i would love to see some improvements for it regarding the enemies hit-points.



1- the enemy almost so strong, i don't see them react to my shooting ? this kinda unrealistic?

they should feel some pain when i shot them, try to check out farcry 3 or Medal of honor (PS1) for example.



2- why there is no head-shot ?



3- i think the blood system need some improvement, sometime i don't see any blood ?



beside that, i love the physic ragdoll death !! this is the right step

and i understand this still in beta, but i hope my suggestions will be in consideration.



sorry for my English, it's not my native.



thank you so much.
synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 22nd Jul 2014 11:11
Hi QatariGameDev

everything you say is being improved upon
The head shot is there but its a little temperamental I find..

It should all improve over the next few builds
PM
QatariGameDev
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 18th Jan 2014
Location: Doha
Posted: 22nd Jul 2014 14:49
Glad to hear that
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 29th Jul 2014 11:35
The arm/weapon is getting in the way of a head-limb detection. Going to change the system so it uses height from the characters foot to the hit coordinate to determine a head shot as it will feel much more rewarding. You can adjust character strength manually by right clicking on the character in the editor and reducing the strength field value.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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