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Feature Creep
/ Player View Point and Movement
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Go Devils
12
Years of Service
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Joined:
13th Aug 2012
Location:
Phoenix Arizona USA
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Posted:
19th Jul 2014 18:26
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While working with FPSR I've noted that the camera viewpoint, or eye level from the players perspective, seem to me to be a bit low, like I'm looking at characters shoulders not into their eyes. In the future will we have the ability to make adjustments to this std height?
While on the subject, where do we stand with such things as allowing the players to fly, and/or move forward without the walk mode and sound, but rather move as if on a skate board or such?
Finally, how about being able to attach the player/camera to an object so that as the object moves, the camera moves with it?
I know that these are distant futures but I'm wondering if any of these are in the plan?
"There is no spoon"
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Scene Commander
Support Manager
16
Years of Service
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Joined:
3rd May 2008
Location:
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Posted:
20th Jul 2014 08:15
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I think all of these are on the internal to do list, but some may be pretty distant or part of a greater plan.
All good ideas, but I'm moving the to feature creep where it really belongs.
SC
i7-4770s 3.10ghz - Geforce GTX 650ti
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