Product Chat / Any news on Zombie pack for this month?

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shakyshawn8151
11
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Joined: 9th Nov 2013
Location: United States
Posted: 16th Jul 2014 06:53
Any news on the zombie pack? been quiet for a long time, since they have been working on the new soldiers. Is it still going to be released this month as was planned? sounds like a big month I'm excited. Zombies, Rockets and explosions

------Dead of Night----- Open World Zombie Horror!!

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Isisdragon
GameGuru TGC Backer
10
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Joined: 23rd Mar 2014
Location: FPSCR Forums (where else?)
Posted: 22nd Jul 2014 01:24
Ya, it was originally scheduled for May, right? I can't finish my most recent game without some zombies (btw: check out "Sadistic" on the WIP board. That's what I need it for)

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RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Jul 2014 15:35
V1.008 is coming next week, Zombies the following week! So soon!

Rick

Development Director

TGC Team
Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 26th Jul 2014 01:25
Yay Zombies!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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superdude911
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Joined: 17th Jul 2014
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Posted: 26th Jul 2014 06:54
I am so excited for the new zombies

no apocalypse no game
Isisdragon
GameGuru TGC Backer
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Joined: 23rd Mar 2014
Location: FPSCR Forums (where else?)
Posted: 27th Jul 2014 23:09
Same here! Good luck to TGC on the pack. But, if it's anything like their there packs, they won't need it.

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 30th Jul 2014 15:46
Now that V1.008 is out and doing the rounds, I have switched to the V1.009 build, improving the demo but before all that, the Zombie Pack! Just working through some snags, getting nice thumbnails prepared, checking the animation, collision, scripting, e.t.c and then I can pass over to the internal team. You will be getting 20 Zombies, some of them re-skins and all of them will have idle animations, script to detect when you are near, moaning noises and an attack animation, plus a death animation. The pack also acts as a template for how you can include your own non-AI character entities such as beasts, animals and other moving entities that require complex behaviors and animations. They also push objects out of the way and can be blocked by static entities if you want to add obstacles. Look out for a blog post soon with some mug shots!

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Jerry Tremble
GameGuru TGC Backer
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 31st Jul 2014 02:45
Nice!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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