My textures have all the same dimensions 2048x2048. All files are in the same folder as before.
I open the .x model and change the code a little bit. The texturfilename was wrong I changed it to cube_D.dds.
xof 0302txt 0064
// File created by CINEMA 4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
SWORD major;
SWORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
SWORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh CINEMA4D_Mesh {
16;
// W_rfel_1
-100.0;-100.0;-100.0;,
-100.0;100.0;-100.0;,
100.0;-100.0;-100.0;,
100.0;100.0;-100.0;,
100.0;-100.0;100.0;,
100.0;100.0;100.0;,
-100.0;-100.0;100.0;,
-100.0;100.0;100.0;,
// W_rfel
-100.0;-100.0;-100.0;,
-100.0;100.0;-100.0;,
100.0;-100.0;-100.0;,
100.0;100.0;-100.0;,
100.0;-100.0;100.0;,
100.0;100.0;100.0;,
-100.0;-100.0;100.0;,
-100.0;100.0;100.0;;
12;
// W_rfel_1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// W_rfel
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
MeshNormals {
16;
// W_rfel_1
-0.577;-0.577;-0.577;,
-0.577;0.577;-0.577;,
0.577;-0.577;-0.577;,
0.577;0.577;-0.577;,
0.577;-0.577;0.577;,
0.577;0.577;0.577;,
-0.577;-0.577;0.577;,
-0.577;0.577;0.577;,
// W_rfel
-0.577;-0.577;-0.577;,
-0.577;0.577;-0.577;,
0.577;-0.577;-0.577;,
0.577;0.577;-0.577;,
0.577;-0.577;0.577;,
0.577;0.577;0.577;,
-0.577;-0.577;0.577;,
-0.577;0.577;0.577;;
12;
// W_rfel_1
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// W_rfel
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;;
}
MeshTextureCoords {
16;
// W_rfel_1
0.512;0.674;,
0.012;0.992;,
0.988;0.674;,
0.488;0.992;,
0.988;0.992;,
0.488;0.674;,
0.512;0.992;,
0.012;0.674;,
// W_rfel
0.253;0.747;,
0.254;0.5;,
0.5;0.747;,
0.501;0.5;,
0.5;0.994;,
0.501;0.253;,
0.253;0.994;,
0.254;0.253;;
}
MeshMaterialList {
5;
12;
1,
1,
1,
1,
1,
1,
4,
4,
4,
4,
4,
4;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_W_rfel {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
TextureFilename {
"cube_D.dds";
}
}
Material C4DMAT_Mat_1 {
0.0;0.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Mat {
1.0;0.0;0.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Mat_2 {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
TextureFilename {
"cube_D.dds";
}
}
{C4DMAT_W_rfel}
}
}
My goal is to have this texture:
http://i162.photobucket.com/albums/t254/Semtix/cube_D_zpsa3e24554.png
This is what I get now:
http://i162.photobucket.com/albums/t254/Semtix/snapshot3_zpsa38b8123.jpg http://i162.photobucket.com/albums/t254/Semtix/snapshot4_zpsae63b9b1.jpg
Thank you for your help I hope we can reach our goal
Later we will try some other software like blender.
System: Win 8.1 64 / i5 @ 3,9GHz / GeForce 760 GTX 192 Bit Dx 11 (Driver 335.23) / 8GB RAM