I was not too sure what to expect when downloading the demo. Once installed and running, I took the time to read Simon's comments in the "About" page. Recognizing as a developer that this is a demo of a BETA and reading his input, I filed that under "consideration" as I launched the game. It was not what I expected.
I must admit that I was impressed- not to be taken as "wow, this is totally awesome and blows everything else away", but it actually looked better than what I was anticipating. The grass and textures were the first thing that jumped out at me, and half way through the demo I began to have ideas of some future developments. Overall play was smooth and regardless of the fact it was made in a BETA engine, I found myself striving to complete the demo each time I was killed (the AI in the first section with the rocket launcher was mocking me and I set a goal to get him LOL). Nothing like an AI mocking you which in turns draws you in to play longer.
There were three things that I did notice that were a bit of a hindrance (for lack of a better word). First off, I found playing in "Lowest" graphic settings gave me the best performance while the "Highest" made the game slow. Mind you, I also recognize that A) I have apps running in the background; B) I most likely know my graphics card is old like me. The second issue I noticed was as I was walking down a path, I heard an AI and turned when he suddenly appeared over a large boulder. Now he could have seen me from where he was and clambered over it and I admit I did not investigate the spot I first saw him. I would have though as I was crouched along the path and he was on the left up the hill, I could have sneaked past him. He must have smelled the coffee and donuts I was packing along and took the shortest route to get them because I certainly was not whistling Dixie strolling down the path. The third issue was the mouse movement. I found that my movement was a bit fast as I was turning to shoot and a lot of times as I fired I would miss, but that too could be adjusted by my computer settings and I may have it a bit too high.
If your goal was to show what could be possible with the current state, I say you nailed it. If the goal was to show was is possible down the road even though it is in current BETA, I say you nailed it. I'm an avid Classic user, but recognize there is potential down the road once this development is completed. While we can do "terrain-style" elements in Classic, we can't quite do what is capable in Reloaded (or we could come close but it was very painful), and that alone is one out of many reasons to consider investing/switching from an older engine to this one. I just may postpone some developments to go into Reloaded (when completed) rather than Classic or another engine. I also must admit, this felt *much* better than the first video you had when your kickstarter was released from our perspective.
I'd also like to say thank you to Simon for his time on developing the demo (and anyone else involved). It is not an easy task to make something that pleases everyone- there will be those that like and those that did not like. However, one should never detract the fact the developer(s) took time out of his/her/their schedule to provide us with an insight to the status of a project.
Looking forward to seeing where this goes from here. We have spread the link of this thread to other associates we work with/deal with in the development circle and hopefully they too may decide to invest.
There's no problem that can't be solved without applying a little scripting.