Third Party Tools / Omega Core - Lua Extension Plugin

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tomjscott
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Posted: 9th Jul 2014 16:40
Omega Core Blog

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 10th Jul 2014 16:59
I whipped up a logo for my project this morning. I might tweak it some more, but this is it for now.



System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Emrys
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Posted: 10th Jul 2014 18:09
Sound very intriguing Tom, I look forward to finding out more.





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tomjscott
User Banned
Posted: 10th Jul 2014 18:23
@E30Legend, PM me and you can get into the alpha testing right now.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version
unfamillia
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Posted: 10th Jul 2014 20:40
tomjscott.....do you want me to make a better logo for you?

Cheers

Jay.

tomjscott
User Banned
Posted: 10th Jul 2014 20:45 Edited at: 10th Jul 2014 20:45
@unfamillia, Are you dissing my logo? lol. Thanks for the offer, but I'm going to tweak it a bit more myself and will probably be happy with what I come up with. Do you really think it's that bad?

System Specs: OS - Windows 7 Hom
unfamillia
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Posted: 10th Jul 2014 20:57
No, I don't think its bad at all. It just looks as though you have made it in one of those logo creator tools. You type in your text and it shows you options to choose from.

You are a very talented coder and I design graphics, logos, websites and make models. We are two very different minds, but, we can always offer to help one another The offer is there if you are interested mate.

To be honest, I think people will be more interested in the project than the logo.

I am more interested in the project, but, I am in the competition! Haha. Care to share some trade secrets with the enemy?

Cheers

Jay.

tomjscott
User Banned
Posted: 10th Jul 2014 21:03
Well, I didn't do it with an automatic logo generator, but I did put it together rather quickly. I just used photoshop and enabled and tweaked various effects. I plan to make it a bit better. But you're right. I'm no graphic artist. I'll make you a deal. If you design me an awesome logo that I really really like and want to use then I'll let you play with my alpha test. But you'll have to agree not to use it for your own entry. What do you say?

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
unfamillia
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Posted: 10th Jul 2014 21:07
That sounds like an offer I can't refuse! I promise (in writing no less) that, if I do get a chance to look at your project, I will not use it nor any part of it or anything relating to it in my entry. Mine is pretty much done to be fair, I am just waiting for a couple of the newer features to be added in and then I can start to polish things.

I will get cracking on a logo for you now and post it up later.

Cheers

Jay.

tomjscott
User Banned
Posted: 10th Jul 2014 21:15
@unfamillia, I sent you a PM.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
unfamillia
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Posted: 10th Jul 2014 22:12
I have just been reading through the notes for Omega Core! Holy amazeballs! You have done something completely amazing there mate! As you already know, I'm no coder, but, even I understand the sheer power you have unlocked there! Truly great work.

I am going to use it all over my competition entry! I am going to change all of my scripts to use this now and my entry will win because of this!

Only kidding. I'm not actually going to try this until the comp is over, purely, so I don't get tempted to slip something in!

Great work buddy.

Cheers

Jay.

tomjscott
User Banned
Posted: 10th Jul 2014 22:24
Thanks, Jay. I hope you enjoy testing it out when you get a chance. And I hope I can get some more testers on this. I've had limited outside testing so far.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
unfamillia
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Posted: 10th Jul 2014 22:49 Edited at: 10th Jul 2014 22:53
I would really want to test this, but, as I said, I would be scared that I would want to use it!



So, until after the comp, that brilliant little project will have to stay where it is!



Oh, I have thrown something together for you. It's not great, but, it was a simple idea I had.







I was originally going to design it with 'flat design' in mind. (like my logo on the left) But, wasn't sure f you would like that?



Cheers



Jay.

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tomjscott
User Banned
Posted: 10th Jul 2014 22:56
That's pretty cool, Jay. I would like to see a bit more color and some depth to it, but I do like the initial idea. Which logo are you referring to with "flat design"?

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
unfamillia
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Posted: 10th Jul 2014 23:13
I will have another pop at it mate.

Flat design is typically design with no shading, drop shadows or gradients (think windows 8).

The logo I was talking about is my JForth Designs logo.



I was going to do something similar using the Omega symbol and the word core underneath it.

Cheers

Jay.

tomjscott
User Banned
Posted: 10th Jul 2014 23:20
Hmmm. I wouldn't mind seeing a flat design look, but I do usually like shading, gradients, etc. Though times are changing and I'd be willing to take a look.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
unfamillia
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Posted: 10th Jul 2014 23:42 Edited at: 10th Jul 2014 23:43
Ok, here we go. I still need to sort the shadows out, but, I can do that at a later date if you like it.







Cheers



Jay.

tomjscott
User Banned
Posted: 11th Jul 2014 00:07
That's pretty cool, Jay. Thanks. I'm not sure yet if I'll go with it, but I'm certainly considering it.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Emrys
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Posted: 11th Jul 2014 10:02
Tom wrote: "@E30Legend, PM me and you can get into the alpha testing right now."


I would love to Tom but I have so many other things on the go at the moment, I wouldn't have enough time to give it my full attention.



PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Gefore 760gtx 3GB

Laptop - Windows 8.1 64 Bit, Core i7-3632QM processor, 8GB of RAM, 1Tb Hdd, Nvidia Geforce GT 740m
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tomjscott
User Banned
Posted: 15th Jul 2014 15:11
I've released Omega Core for the community with the caveat that it can only be used for personal testing until July 21st, 2014. For all the details and the download link, check out my latest blog:

http://magiqueprod.wordpress.com/

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 16th Jul 2014 14:36
I am temporarily suspending this release and I am revoking the July 21st deadline for open use of this plugin. I may have jumped the gun on this thinking that the FPSC-R contest would be over on the 20th, but that may not be the case I understand now. I will not release this again until the contest deadline has officially come and gone. Sorry for having to do this. If you already have this plugin, please do not distribute it to anyone and if you have it and are in the contest as a finalist I would appreciate that you do not use it for your entry. Thank you.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 25th Jul 2014 19:43
I looks like the August 3rd deadline for the competition is probably going to remain solid and not waiver. I've been hard at work really knocking out features in Omega Core for my Rescue the Princess entry. And shortly after the contest officially ends, I will release the plugin for public use. It's still in early development, but already adds a lot of value for those creating FPSC-R games who rely on scripting.

For the latest news and screenshots, check out my blog:

http://magiqueprod.wordpress.com/

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 4th Aug 2014 15:21 Edited at: 4th Aug 2014 15:21
With the contest deadline over, I've released Omega Core to public use. Read all about it in my blog where you can also find the download link.



http://magiqueprod.wordpress.com/2014/08/04/omega-core-released-2/

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 4th Aug 2014 18:52 Edited at: 4th Aug 2014 18:53
I'm soliciting input from the community on what features you want implemented most in Omega Core. This will help me prioritize what work I will be doing on the plugin. If you want to have a say in how Omega Core is developed, please answer the following survey.



https://www.surveymonkey.com/s/6J579MW

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Conjured Entertainment
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Posted: 5th Aug 2014 04:17
This is very generous of you Tom.
I have been wishing for more key input, so thanks!
If I can find the backups of my old arcade machine models, then I am ready to start work on my in game video poker script. Making arcade mini-games is something I wanted to do for a long time and now with Lua and this plugin I should be able to do it. I will have to use the prompt command a lot instead of using HUDs, but maybe we can get them soon too.

tomjscott
User Banned
Posted: 5th Aug 2014 04:35
It shouldn't be long before I get the GUI working for general use. I'm going to be using some open source code to kickstart it. It's just a matter of getting familiar with the code and plugging it in. The GUI code I have for my game was pretty much a quick hack just to get it functional. As soon as I get some much needed rest from all the work on my contest entry then I'll get the GUI stuff plugged in. I should have something in the next 2 weeks.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 8th Aug 2014 14:41 Edited at: 8th Aug 2014 14:41
I've added 3D sound support to Omega Core, which gives an additional 11 scripting commands with more to come. I am finalizing the last few commands and updating documentation before releasing to the public. However, here is a video to demonstrate this feature working in FPSC-R.



http://youtu.be/lQlAQsF8HfI

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Smartheart16
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Posted: 9th Aug 2014 14:11
Sounds So Cool Cant Wait To Read The Blog
tomjscott
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Posted: 10th Aug 2014 01:08
The latest Omega Core is now available with 3D sound support.

https://www.dropbox.com/s/qvms7g5nc21sowu/Omega%20Core%20-%20v105a.zip

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
J0linar
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Posted: 10th Aug 2014 16:31
This is getting better and better and the news about multiplaye. It would be nice to see omega core fused into Reloadeds developement.
Damit Lee hire him

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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tomjscott
User Banned
Posted: 10th Aug 2014 17:27
I've released a small version update. 1.06a is now available that contains a new function for specifying a sound as 2D for music tracks and ambient sounds. And I fixed a small bug.

https://www.dropbox.com/s/eb3o460nh7cv201/Omega%20Core%20-%20v106a.zip

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Dany
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Posted: 16th Aug 2014 16:33
First off. You did a really good job.

Is it possible to add a function that adds to the center of the screen at the top window who can read HTML (For advertising) and a small button next to it for the possible to close the window (advertising window).

I think it would be very unique and I'm sure that something like this will not be in any future version of FPSC.

I think a lot of users of FPSC Incentive to build and distribute their games with your core.

Is this possible at all to make???

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tomjscott
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Posted: 16th Aug 2014 16:51
Currently, there is a challenge with the whole GUI and input system, which makes your request impossible. FPSC-R has direct access to input and thus controls mouse and keyboard input at a low level. This makes it impossible for me to add a cursor in my own GUI layer that you can use for clicking on such a window. Well, I shouldn't say impossible. I could add an independent cursor, but the game would still respond to mouse movement in the usual way. So, you'd be moving a cursor around the screen, but the player in FPSC-R would be looking around the scene the whole time as well. I've requested some functions from Lee that would allow me to block user control from the game, which would then allow me to have a full-blown GUI with cursor. Then this would be possible. That being said, I don't know if I'll implement such an advertising feature at this time. However, once the full GUI system is in place and I have the ability to block user input, you could add the advertising interface yourself.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
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Posted: 22nd Aug 2014 21:16
OK, so now that Omega Core has been out for a while and I know there have been some downloads, has anyone been using it at all? Are any demos or games in the works that utilize its features? I'd be interested in seeing what people are using it for and what their experience has been with using it so far.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
JC LEON
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Posted: 23rd Aug 2014 15:21
I'm downlaodnid it now.. but I need some documetation

where can I find it?

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tomjscott
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Posted: 23rd Aug 2014 19:21
The documentation is included in the download.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Dany
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Posted: 26th Aug 2014 17:33
I want to use the "Video Library Functions" i figured out how to install the DLL and i saw the Function for the movie player but I did not know what to do with this function, Where do I add it??? And, likewise, the other functions I did not understand how to use them.
tomjscott
User Banned
Posted: 26th Aug 2014 17:42
Quote: "i saw the Function for the movie player but I did not know what to do with this function, Where do I add it???"


I'm not sure exactly what the problem is. The video playback functions are simply called from a script where you want a video to play. For example, you might have a trigger zone and when the player enters that zone then a video plays. So, you would make a modified plrinzone.lua (not sure this is the exact name) that started the video when the player is in the zone. In the documentation example, the code was to play a video when the player presses the E key. That is really not a good real-world example I realize, but it demonstrates some key features such as use of the timer to kill the video player, blocking input during playback, and not trying to play to video repeatedly. You can modify that code in a trigger zone script and have something more useful. I'll consider updating the documentation for the next version.

I'll also be adding the ability to use the FFmpeg video player instead of Windows Media player, which is far better and doesn't require manually timing the playback length.

Quote: "And, likewise, the other functions I did not understand how to use them."


There are some good examples for how to use the other functions in the documentation, but I can help you if you are stuck on something specific. From what you're saying, though, it sounds like you are not an experienced scripter or programmer. If that's the case then you might want to sharpen your programming skills before trying to use the plugin.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 26th Aug 2014 17:45 Edited at: 26th Aug 2014 17:46
I'm also available on the IRC chat and you can probably get answers to your questions a lot quicker there. I am available there now to help you.



http://webchat.freenode.net/



Enter fpscr as the chat channel when you log in.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Dany
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Posted: 27th Aug 2014 09:34
I just always worked with FPSC Without code.
From what I understand I have put your code to TXT file And then associate it with an object?
Something like that?
tomjscott
User Banned
Posted: 27th Aug 2014 14:34
@Dany, I have to suggest that you take some time to learn Lua in general and the basics of FPSC-R scripting before I can really help you further with Omega Core. You have to have a certain level of proficiency with coding before any of it is going to make
hukuta94
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Posted: 26th Oct 2014 06:56
Quote: "http://youtu.be/lQlAQsF8HfI"

Can you upload 3d sound script from your video? I need example. Thanks
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tomjscott
User Banned
Posted: 26th Oct 2014 14:35
To simplify things, I consolidated a couple of scripts that I used in that demo and here is the code:



I attached this script to the firepit entity and set Physics Always On.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
hukuta94
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Posted: 26th Oct 2014 18:00
Thanks!
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hukuta94
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Posted: 30th Oct 2014 13:24 Edited at: 30th Oct 2014 14:03
I found an error in the omega core. The problem of 3D sound. When the level is greater than 1 script with 3D sound, FPSC crash. Yet I found a bug: if two identical script to put on a level (or more scripts), the sound will begin play many, many times a second (millisecond). I understand the command script 3d sound global. How can I solve these problems?
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tomjscott
User Banned
Posted: 30th Oct 2014 14:30
Can you be more specific on each issue? As I understand you, you are saying that if you have 2 scripts with 3D sounds that FPSCR crashes. Can you give the details of the crash? Is there a specific error? Can you provide the crash log if there is one?

The second issue is not clear to me. Are you saying that you are attaching the same script with 3D sounds to multiple entities? It sounds like maybe you want the same sounds to be played for multiple entities. I'm not sure how Omega Core will behave in that case, but you definitely want to make sure your script is written properly to handle multiple entities even aside from the 3D sound issue. That alone could cause problems. For example, if your script has local variables for each entity then they need to be arrays and assigned individually to each entity's e value. The same would apply to the 3D sounds. That may solve your problem. If not, maybe I can take a look on my end. You would need to send me a sample project zipped up so I can try it out.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
tomjscott
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Posted: 30th Oct 2014 14:38 Edited at: 30th Oct 2014 14:39
Edit: Ignore the post I previously put here. The code was correct and not an issue.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
hukuta94
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Posted: 30th Oct 2014 17:46
All right. I will try to explain the problem in detail.

(1) For example, I have two lakes at my level. I have a script (OmegaKore) with 3D sound. The script works correctly. Now I add a script to the second lake. Run the test level. Loading may break off at "Loading physics" and open the MAP-Editor. The second variant of the problem. The level is loaded, but instead of two 3D sounds (from different places) will be heard cod and clips. And after a few seconds the game freezes.

(2) I have used your script (from your video) for the two entities - the problem (1) arises again.

(3) I want to write a script to play 3d sound entities in their area. I want to place some of these 3D sounds on my level.
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tomjscott
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Posted: 30th Oct 2014 21:16
Can you show me the script attached to each lake? It might help me figure out the problem. I think this is probably just a small issue that can be resolved quickly.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085
tomjscott
User Banned
Posted: 31st Oct 2014 02:43
I decided to go ahead and try this out with my own experiment. I created a script for my firepit and attached a 3D fire sound to it with a firepit.lua script. And although I am definitely creating 2 distinct sound handles with my scripts, I am seeing the issue where the sound is all choppy as you have said. So, I can confirm there is an issue. I'll look into this and see if I can figure out a fix. I am not sure off the top of my head why this would cause such a problem.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0085

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