Free Models and Media / Doomster's Free Media Collection

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Doomster
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Joined: 8th Nov 2007
Location: Germany
Posted: 6th Jul 2014 22:26


(Only for non-commercial use, unless you get my permission to use any of these commercially)


All these packs have been made for the classic FPSC originally, so scripts are not in LUA and the media does not take advantage of any Reloaded features.

-Doomster
Imchasinyou
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Joined: 22nd Mar 2014
Location: OH
Posted: 6th Jul 2014 22:38
What would need to be done to get any of these working?

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not.
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shakyshawn8151
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Location: United States
Posted: 6th Jul 2014 23:29
I'm going to work on a repack for reloaded

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shakyshawn8151
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Posted: 6th Jul 2014 23:40
nvm, i'm sure none of these will ever work in reloaded,, on 2nd pack im going through now, and there all segments, segments got removed from reloaded

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Imchasinyou
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Posted: 6th Jul 2014 23:51
there hasto be somethign in all that stuff that could be converted yes? I mean i just hate to let the work go to waste. . . . and Ima hoarder of entities. . . I literally have about 15 GB of folders Ive acquired but its all stuff that can be used here and there.

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not.
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TattieBoJangle
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Location: United Kingdom
Posted: 7th Jul 2014 00:05
many thanks Doomster most work ok sent you an email also





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boilingpoint2
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Posted: 7th Jul 2014 17:09
One thing in my head : maybe we can convert some prefabs scene (with thoose segments) to an entity ? and then make indoor scenes ? like the horror pack for fpscR ?

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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synchromesh
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Posted: 7th Jul 2014 22:01 Edited at: 7th Jul 2014 22:58
Quote: "One thing in my head : maybe we can convert some prefabs scene (with thoose segments) to an entity ? and then make indoor scenes ? like the horror pack for fpscR ?"




I actually created some test segments for Reloaded that did work quite well ...Except for "B" ( Snap together )....When rotated they overlap when you try to join them and if you don't use "B" its just to fiddly to line up...The grid on reloaded seems to be out just slightly ..the answer is a segment for every angle unless I can work out a solution ?



If you look really closely even the horror pack overlaps slightly using snap together if you rotate things



Im still playing with the idea
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shakyshawn8151
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Posted: 7th Jul 2014 22:31
@syncromesh, I am using this from the store, and I cant seem to get them to stack to form a building, when I try to stack to make a second floor it raises the terrain with it.

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synchromesh
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Posted: 7th Jul 2014 22:56
Quote: "@syncromesh, I am using this from the store, and I cant seem to get them to stack to form a building, when I try to stack to make a second floor it raises the terrain with it."


Ye thanks ... just replied to your PM
They were intended for use as standalone or with the free wall segment... Going higher never occurred to me
The fpe is set to autoflatten = 1 and if you edit this to autoflatten = 0 they will stack fine..
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TattieBoJangle
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Posted: 7th Jul 2014 23:45 Edited at: 21st Feb 2015 19:26
@synchromesh the line up/align is a right pain in reloaded it never works and as you said doing manually is just far to fiddly i have alot of models that i have to break up then join all back together in reloaded but its never a good clean join.




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Sparrowhawk
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Posted: 8th Jul 2014 01:07
For general entities (But not segments) I have written conversion software which should make them Reloaded Ready. This is not available to download yet, but drop me a PM and I'll see if I can help

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synchromesh
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Posted: 8th Jul 2014 02:20 Edited at: 8th Jul 2014 12:08
@Sparrowhawk



I hope im wrong but I don't think your converted segments will work either....The reloaded grid is out of line.. ( well not so much out of line as its the way the snap works )

In order to get a PERFECT join they CANNOT be a complete sq
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boilingpoint2
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Posted: 8th Jul 2014 11:44 Edited at: 8th Jul 2014 11:49
synchromesh you will be my savior if you do that !





From TGC indoor scene are not official for now (if i'm right)

Without indoor scene i don't know what to do...



Quote: "The answer is a segment for every angle unless I can work out a solution ?"


This is my idea too, we can make the differents entities and then use them to create anything so



we need a straight one bloc "="

a one block corner "Alt+200" for every rotations because like you said you have problems with the position

a one block t "Alt+202" same problem

a one bloc intersection "Alt+206"

(edit : extended ASCII table caractere unrecognized)

...

If you know what i mean (a little bit hard to explain)





That preview you posted is pretty cool anyway !!

http://francoismorin460.wix.com/specialagents

My fpsc x9 game : action-survival/horror, 12 levels, free

A suite will be made on FPSCR
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Sparrowhawk
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Posted: 8th Jul 2014 11:50
@synchromesh
Yeah, sorry thats what I meant, I can batch convert all the general entities *excluding* segments. I think part of the reason segments were dropped was they were very inefficient in terms of polycount anyway (for some reason).

However, if
synchromesh
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Posted: 8th Jul 2014 12:36 Edited at: 8th Jul 2014 12:42
@Sparrowhawk



I really hope you can find a work around...I have posed the question for Lee on the General forum just to get his input ...

Hmmm...I wonder if this was an issue with the construction kit and why they delayed it as you say ?



Its
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Teabone
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Posted: 9th Jul 2014 09:46
Can't wait for the construction kit so we can more easily use such textures.

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d4rk001
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Posted: 19th Jul 2014 18:45
is this can be used in reloaded?
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KajoCat
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Posted: 19th Feb 2015 23:00
i can not Download this.
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