Product Chat / fpsc for compiler for web

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Dany
14
Years of Service
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Joined: 14th Nov 2010
Location:
Posted: 5th Jul 2014 06:46
I saw that i can convert from FPSC to AGK and save to android and i Understand that i can also save my game for browser.
http://www.thegamecreators.com/?m=view_product&id=2332

Do you think they can be an Option to save from FPSC to web browser???

I ask this because I love FPSC and i need to build a fps game for web browser And I'm considering doing it with unity3d But if there is a possibility That in the near future I can save my game for web I will start to plan everything to FPSC.
The Next
TGC Web Engineer
16
Years of Service
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 5th Jul 2014 11:13
There will not be an option to do this in the near future FPSCR is in early development and doesn't even have many of the core features yet.

Windows 7 Pro, Intel i7 3.8 GHz, 16GB DDR3, NVIDIA GTX 780 4GB Superclocked
PM
Dany
14
Years of Service
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Joined: 14th Nov 2010
Location:
Posted: 6th Jul 2014 09:17
Is it possible to use AGK whit FPSC reloaded and save for android and web???
Scene Commander
Support Manager
16
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 6th Jul 2014 10:15
FPSC Reloaded is currently only being developed for PC's. We will be looking at other platforms in the future.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
DVader
20
Years of Service
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Joined: 28th Jan 2004
Location:
Posted: 8th Jul 2014 20:20
Also, remember AGK is a programming language. You can load up FPS models in it, but you still have to do all the core programming yourself. Also, unless it has recently been added, AGK does not support web games as yet, just mobile devices and Mac. Freedom did, but was buggy and slow in the main. If you can code, or are prepared to spend quite some time learning, AGK is pretty good though.



SPECS: Q6600 CPU. Nvidia 260GTX. 8 Gig Memory. Win 7.

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