3rd Party Models/Media Chat / the enemy in the building collapses

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Bisella
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Posted: 3rd Jul 2014 08:48
I designed a building with sketchup and the character can enter and climb the stairs without problems. When I place an enemy in a point of the building (see attached), it sinks to the ground floor and out through the walls. There are still problems with sketchup?? is fpscr that still does not handle this variable? ..... I still have to wait to create other buildings?

forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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TattieBoJangle
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Posted: 3rd Jul 2014 09:19
Reloaded doesn't support inside of buildings just yet but i would recommend using anything other than sketchup as it doesn't use the standard
_D _N _S _I format resulting in more draw calls.

How many texture files make up your model?





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Bisella
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Posted: 3rd Jul 2014 10:30
With sketchup I can apply a single texture. I can handle UVmap. Export a direct x file and a png file. then I create the normal and specular map. It should not be fpscr to handle collisions?

forgive my English

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Imchasinyou
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Posted: 3rd Jul 2014 12:47
Yes, FPSCR shopuld handle the collisions. At this point, that functionality is not yet implemented. Ive given up on trying to work on setting my characters inside as they only appear outside and others just walk thru the walls. it will be fixed soon but will it be soon enough forthe upcoming steam release? It should be. . . .

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not.
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synchromesh
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Posted: 3rd Jul 2014 13:22
Quote: "With sketchup I can apply a single texture. I can handle UVmap. Export a direct x file and a png file. then I create the normal and specular map. It should not be fpscr to handle collisions? "


I would still love to know how you manage the UV mapping in sketchup ?
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Bisella
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Posted: 3rd Jul 2014 15:02 Edited at: 3rd Jul 2014 15:08
hello synchromesh

in sketchup is very simple, you just have the skin of the model and then you can manage every single face. You have to apply the texture with the paint bucket tool and then clicking with the right mouse button on each side and select "texture". At this point, you can stretch, scale, distort, move the texture. a job is a bit long but it works. I'm looking for a plugin to do the texturebaking



I modeled this building with sketchup and applied a single texture

http://fpscrforum.thegamecreators.com/?m=forum_view&t=209093&b=8



forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 3rd Jul 2014 15:48 Edited at: 3rd Jul 2014 15:49
So are you saying for example you make a 2048x2048 image with all the textures your using on the one pic....Import it....Then line them up to the faces in sketchup ?
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Bisella
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Posted: 3rd Jul 2014 15:55
yes, of course, create the image with paint.net and then use sketchup

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Teabone
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Posted: 4th Jul 2014 10:39
I'm not sure if character entities are able to go on building entities yet.

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Bisella
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Posted: 4th Jul 2014 12:25
yes, of course, it works .... I have designed some buildings and the character enters without any problem. With enemies, however, there are problems

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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