I've actually been contemplating to continue this project in FPSCx9. Reason being is, I think the Reloaded engine won't be touching on interior design for quite some time.
If you haven't already seen the original video test you can watch it here:
I've received a lot of feedback from the Indie Game communities online. So there are a lot of things to touch up on. It seems that jump-scares are more preferred so I started working on cleverly plotting some of those out. Rather than developing on hoards. Also working on crafting various puzzle elements to the game too.
So basically what I'm working on right now is the following:
- Jumpscares
- Puzzles - combination locks, lock picking, item hunting
- Shaders on segments
- Separate floor textures from roof textures
- make use of more melee weapons and less guns. Also less ammo.
- Designing unique HUDs
- Designing screens for Game Menu, Game Over, Win Screens, Credits
- Dialogue work
- Custom texture for walls, floors and etc
- Custom models for objects
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT