Feature Creep / Weapon Weight Modifies Player Speed

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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 3rd Jul 2014 00:52
I think it be pretty realistic to add weapon weights whereas depending on the weight of a weapon, the player's speed is modified if equipped with it. So for example the player can move and run really fast with a hand gun but once he equips a rocket launcher he shouldn't be able to move and run as quickly.

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Scene Commander
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Posted: 8th Jul 2014 10:07
An interesting idea and one that makes sense.

SC

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tomjscott
User Banned
Posted: 8th Jul 2014 20:45
I agree, but as with all things I think it should something you can turn on and off. I'm sure not everyone agrees with this and so it should be customizable.

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Imchasinyou
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Joined: 22nd Mar 2014
Location: OH
Posted: 19th Jul 2014 13:56
Weapon weight should definitely change the characters/players mechanics. You shouldnt be able to run at full speed when carrying a RPG as opposed to a pistol.

A RPG-7 Developed by Russia weighs in at 17.42 lbs (7.90kg) witha range of 328 yards (300m)
A 1911 currently weighs in at roughly 2.4 lbs (1.08 kg)

Sure, not every one will want the physics changed based on the weight of their weapons of choice and I can see making it a simple booleen function or something similar. I personally think its better to have the weighted physics as it adds another level to the game. Think of it as on the same level of only being able to carry 2 weapons at one time and being able to pick up another in exchange for the one in your hand. More gear = more weight. More weight = slowing down. Not all of us are as strong as atlas.

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