Menu
Home
About
About GameGuru MAX
Demo Games
Help
Features
Education
News
Contact
Products
GameGuru MAX
GameGuru MAX DLCs
GameGuru Classic
Forums
Login
Forum Home
Search
Product Chat
/ Shadows On Model
Author
Message
Jackal
14
Years of Service
User Offline
Joined:
2nd Dec 2009
Location:
Profile
Posted:
2nd Jul 2014 04:06
Edited at:
2nd Jul 2014 04:14
Link
How do you fix shadow issue where your see your meshes tris when shadows are on?
"Vae Victis" P.S I am a GOLD Backer of this project. I'm just to lazy to email for my badge. If your reading this, then your probably thinking that I could of sent that email instead of typing this. Well, you wouldn't be wrong! Now that you have read all of this....Back This Project. Thank You And Have A Good Day or Morning or maybe evening....
PM
Jackal
14
Years of Service
User Offline
Joined:
2nd Dec 2009
Location:
Profile
Posted:
2nd Jul 2014 18:18
Link
So no one knows the answer?
"Vae Victis" P.S I am a GOLD Backer of this project. I'm just to lazy to email for my badge. If your reading this, then your probably thinking that I could of sent that email instead of typing this. Well, you wouldn't be wrong! Now that you have read all of this....Back This Project. Thank You And Have A Good Day or Morning or maybe evening....
PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined:
21st Jan 2000
Location:
England
Profile
Posted:
2nd Jul 2014 18:40
Link
This looks like a curious effect. Send me the entity and files and I will put it through our latest shader and ensure we have this solved for the next build. It might highlight an issue with ALL the entities so I am curious for more info!
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM
PM
Email
Website
Jackal
14
Years of Service
User Offline
Joined:
2nd Dec 2009
Location:
Profile
Posted:
3rd Jul 2014 01:21
Link
K Il send you a zipped version via email.
"Vae Victis" P.S I am a GOLD Backer of this project. I'm just to lazy to email for my badge. If your reading this, then your probably thinking that I could of sent that email instead of typing this. Well, you wouldn't be wrong! Now that you have read all of this....Back This Project. Thank You And Have A Good Day or Morning or maybe evening....
PM
Bisella
GameGuru TGC Backer
10
Years of Service
User Offline
Joined:
30th Apr 2014
Location:
Verona - Italy
Profile
Posted:
3rd Jul 2014 08:38
Link
I think the normal map you created does not match with the diffuse map
effect made similar happens when I do the render and the two maps are mismatched
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
PM
Jackal
14
Years of Service
User Offline
Joined:
2nd Dec 2009
Location:
Profile
Posted:
3rd Jul 2014 22:03
Link
I dont think its that. My normal map and dif are exact, but thanks.
"Vae Victis" P.S I am a GOLD Backer of this project. I'm just to lazy to email for my badge. If your reading this, then your probably thinking that I could of sent that email instead of typing this. Well, you wouldn't be wrong! Now that you have read all of this....Back This Project. Thank You And Have A Good Day or Morning or maybe evening....
PM
DVader
20
Years of Service
User Offline
Joined:
28th Jan 2004
Location:
Profile
Posted:
6th Jul 2014 20:14
Link
I have noticed a few artifacts that can show when shadows are pumped up. Knock the shadows off and the model looks perfect. Knock em up to full, or even over half and these odd defects/glitches show. Especially on rounded objects. The new version has had some tweaks so maybe it will be better with 1.08.
SPECS: Q6600 CPU. Nvidia 260GTX. 8 Gig Memory. Win 7.
PM
Website
NL2012
GameGuru TGC Backer
10
Years of Service
User Offline
Joined:
5th Jan 2014
Location:
The Netherlands
Profile
Posted:
11th Jul 2014 08:01
Link
Hi
Had it twice when i used a DDS compression of 8:1 BC1 (DXT1 prior to DirectX 10) on a normal map making meshes for FPSr.
BC3n (optimized for nMaps with a 4:1 compression) solved it twice. I don't think this can be the real "problem" but maybey it helps.
Have a nice day!
MODO801/ MAX / HP Z820 Workstation, 2 X 8 Intel Xeon E5-2665 processor,64GB DDR3-1333, nvidia geforce gtx 660, rendergrd: 2 x Nvidia K1 (grid on HP proliant 380G5)
PM
Email
Back to top
Login to post a reply
Server time is:
2024-11-22 07:49:58
Your offset time is:
2024-11-22 07:49:58