Product Chat / Characters walking funny ?

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synchromesh
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Posted: 30th Jun 2014 13:43
I looked but couldn't see anything about this in particular..

I set the waypoint and Place the characters and they animate fast and walk really stupid ?
I don't want to put a vid up as it wouldn't be good for reloaded but has anyone else had this issue ?
On the odd occasion its fine ...But 95% I keep getting this issue..
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Jerry Tremble
GameGuru TGC Backer
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Posted: 30th Jun 2014 14:54
Maybe you should post a video, mine seem to walk fine, but really it could only help Reloaded in the long run!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Scene Commander
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Posted: 30th Jun 2014 15:47
You could post an unlisted video on Youtube and send me a private link if you don't want to post a public one.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
smallg
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Posted: 30th Jun 2014 19:48
yep i've noticed this on their legs, it's something to do with the modulate speed being random i think

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
synchromesh
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Posted: 30th Jun 2014 19:56
Some times they have actually been running through the waypoints ( which did look cool ) is there a way to do that naturally ?
What I mean is.. Are they capable of doing that or hasn't that even been programmed in yet ?
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smallg
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Posted: 30th Jun 2014 21:03
there's a setting to make them walk or run yh
Quote: "
SetCharacterToWalk(e)
SetCharacterToRun(e)
"


life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
LeeBamber
TGC Lead Developer
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Posted: 30th Jun 2014 23:42
Yes create a video and unlist it, then send me the link in an email to lee@thegamecreators.com, thanks!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

synchromesh
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Posted: 1st Jul 2014 00:36
Ok I don't know if this helps but I cannot record it ?

Basically as soon as I press record using fraps or fastone capture he starts walking properly...
As soon as I hit record stop he goes nuts again ?

Its almost as if the drain on the engine rectifies the situation....Its got me stumped this one and I cant even show you this way.

What im going to try to do is use my mobile phone to video it .... Its the best I can think of
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synchromesh
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Posted: 1st Jul 2014 00:47
GOT THE LITTLE SOD !!

My mobile caught him unaware
Uploading now ..
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synchromesh
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Posted: 1st Jul 2014 00:56 Edited at: 2nd Jul 2014 00:37
@Lee



I have Emailed you the video link ..I get this 95% of the time when I create a waypoint...

The other things they may do is run all the way...then stop and not go back...Or not move at all.
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henry ham
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Posted: 2nd Jul 2014 00:06
i am having the same issue ,with stock characters as well as my own custom ones ( thought it was somthing i had done wrong till i saw this )

cheers henry

LeeBamber
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Posted: 2nd Jul 2014 18:33
Just fixed this! Haha! Will be in next build

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

synchromesh
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Posted: 2nd Jul 2014 18:36
Quote: "Just fixed this! Haha! Will be in next build "


Fantastic !!
Thanks Lee
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henry ham
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Posted: 2nd Jul 2014 19:08
Quote: "Just fixed this! Haha! Will be in next build"


good news ,as i have some characters i want to put in the store but don't want to upload them till i can be sure they can walk correctly

cheers henry

synchromesh
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Posted: 2nd Jul 2014 21:45
Quote: "good news ,as i have some characters i want to put in the store but don't want to upload them till i can be sure they can walk correctly "


Don't worry I will put a model wheelchair on the store....Sorted !!
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