3rd Party Models/Media Chat / Construct: The FPS Creator Reloaded Unofficial Construction Kit

Author
Message
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 26th Jun 2014 03:19 Edited at: 26th Jun 2014 03:21


Yea
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 26th Jun 2014 11:42
Looks very interesting.....Cant wait to try this
PM
Imchasinyou
10
Years of Service
User Offline
Joined: 22nd Mar 2014
Location: OH
Posted: 26th Jun 2014 12:57
Id have toagree.it looks very appealing and also cant wait to give it a go.

[img]http://files.enjin.com/191696/UA Members Banners/Imchasinyou.jpg[/img]
PM
MK83
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 26th Jun 2014 21:31
awesome

mk83 Productions



PM
UNIRD12B
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd May 2014
Location: Canada
Posted: 26th Jun 2014 23:06 Edited at: 26th Jun 2014 23:07
hmm

was this just a joke / teaser or what ??



UNIRD12B

Let's actually make something happen with this one !
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 28th Jun 2014 18:51 Edited at: 28th Jun 2014 19:01
This is no joke or teaser. Here are a few ingame snapshots of one of the new prefab buildings along with a video showing how the building is assembled using the snap feature. More to come soon.















I cant seem to figure out how to add videos so the link can be found here --> https://www.youtube.com/watch?v=Wot-XeQeuw8&feature=youtu.be

Yea

Attachments

Login to view attachments
UNIRD12B
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd May 2014
Location: Canada
Posted: 28th Jun 2014 20:14
hey ...thx

ok..so...who is making this available or
working on it >

Thx

UNIRD12B

Let's actually make something happen with this one !
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 28th Jun 2014 21:12
I am working on it, have been for a few weeks now, just wanted to have a decent amount of content prepared before I released any information on it.

Yea
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 28th Jun 2014 21:56
Whats the info on " Blueprint " ?
PM
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 29th Jun 2014 01:21 Edited at: 29th Jun 2014 01:32
Blueprint is simply a terrain style that works with the soft snap feature incorporated into FPSC-R, it assists with the placement of objects in the environment so that they may be placed in an organized, uniform, and coordinated fashion. The following pictures and video should help to provide a better understanding of the Blueprint system.



Blueprint can be utilized in both the editor or the ingame entity editing feature however the ingame entity editing feature lacks the ability to snap objects to the map which makes entity placement much more challenging.





Editor view of Blueprint





Ingame view of Blueprint





Here we can see an in editor view utilizing Blueprint and the soft snap feature to coordinate the placement of pillars within the environment.





With all the pillars placed we can now utilize Blueprint to place the walls in between the sets of pillars aligning the walls with the graph pattern using the soft snap feature.





With the pillars and walls in place we can examine our environment for any alignment issues using the in editor zoom feature.





With everything appearing aligned the game is now tested still utilizing the Blueprint terrain style.





After briefly examining the walls and pillars in game to ensure proper alignment, the Blueprint terrain is disable and replaced by the lush terrain style.




These last two images depict the Blueprint terrain style and ingame entity editor feature in action.





Here we are adding additional pillars to the map utilizing the ingame entity editor.






And here we are adding additional walls in between the pillars utilizing the ingame entity editor.





The video example of Blueprint in action can be found here ---> https://www.youtube.com/watch?v=NwIRyCQTenc&feature=youtu.be

Yea

Attachments

Login to view attachments
0Alemar0
17
Years of Service
User Offline
Joined: 25th Jan 2007
Location:
Posted: 29th Jun 2014 04:25
Looks god.I just think for this tool and other from TGC is that snap should be referent to a model too and not from a grid... Because this force you modeling ijust in grid values... Maybe both is ideal , and you can toogle one or other or both.
shakyshawn8151
11
Years of Service
User Offline
Joined: 9th Nov 2013
Location: United States
Posted: 1st Jul 2014 02:34
is this the one TGC has been working on? or is this user made? release date?

------Dead of Night----- Open World Zombie Horror!!

Youtube/ShakyShawn8151 > 10k Subs Celebration
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 1st Jul 2014 03:09
Quote: "is this the one TGC has been working on? or is this user made? release date?"


This one is user made....Looks really good ..
PM
UnReLaTeD
11
Years of Service
User Offline
Joined: 24th Nov 2012
Location:
Posted: 2nd Jul 2014 03:28
This is amazing, a great way for us to create maps while we wait for the construction kit!
PM
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 5th Jul 2014 14:30 Edited at: 5th Jul 2014 14:40
Thanks for the feedback guys. Heres some more images of the building construction process, I had to redo a few x files, but it appears everything is working smoothly with the snap feature now.









































































































Yea

Attachments

Login to view attachments
Imchasinyou
10
Years of Service
User Offline
Joined: 22nd Mar 2014
Location: OH
Posted: 5th Jul 2014 23:39
Looking better and better. Now hurry up already

I am a very blunt person. I have NO filters in communication. I say exactly what I think and feel. If you think im being abrasive, its probably a personal problem because usually, Im not.
PM
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 13th Jul 2014 20:53 Edited at: 13th Jul 2014 21:01
Ventilation systems anyone?





























































Yea

Attachments

Login to view attachments
james1943
10
Years of Service
User Offline
Joined: 20th Jan 2014
Location:
Posted: 24th Jul 2014 18:58
what become of the un official construction kit

gamemaker
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 25th Jul 2014 03:53
This is most impressive.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 25th Jul 2014 13:38
Looks nice! Any updates?

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 26th Jul 2014 20:53
Fear not everyone, Construct is still in the making, I have been working hard these last few days and have some very cool screenshots and videos which I will post later on in the day.
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 4th Aug 2014 21:30 Edited at: 4th Aug 2014 21:38
Sorry everyone been pretty busy recently. I managed to Construct (haha get it) this little area, using only objects from Construct. This is the progress that's been made so far, if anyone can suggest things that they may want to see incorporated into Construct it would be very helpful.























































As a little teaser which may be included in Construct, Ive been doing a bit of work in terms of attempting to creating a series of pools, well see where it goes.





Attachments

Login to view attachments
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 9th Aug 2014 23:02
amazing
when this come out??

estimate date??

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
ptmontgomery
10
Years of Service
User Offline
Joined: 15th Aug 2014
Location: Dallas, TX
Posted: 15th Aug 2014 14:53
Ready to order! When will this be released?
butyouman
18
Years of Service
User Offline
Joined: 7th May 2006
Location:
Posted: 16th Aug 2014 10:44 Edited at: 16th Aug 2014 10:45
Alright so a bit more information for everybody regarding Construct.



- As of now there is no official release date for Construct, however expect a release date soon. I am predicting the release of Construct to occur sometime around late August to early September.



- When Construct is released it will be a standalone, well organized, construction kit which will include regular updates, revisions, and additions at no additional cost.



- Incorporation with the official FPSC-R construction kit is currently undecided and mainly boils down to the ability of the official construction kit compared to Construct. If the official construction kit proves to be the superior of the two then Construct will be converted over to conform with the official FPSC-R construction kit at no additional charge. (If this happens to be the case, both versions of Construct will still be available in order to meet consumer preferences.)



- No price has yet to be set for Construct.



- If you would like to help with the development of Construct, suggestions for additional architecture which you would like to see included would really be appreciated.
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 18th Aug 2014 22:07
shut up and take my money LOL----cit.

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Kalle801
10
Years of Service
User Offline
Joined: 8th Jan 2014
Location: Germany
Posted: 17th Sep 2014 02:11
Damn NICE!
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 17th Sep 2014 14:34
It's beautiful ! Great job Congratulations !
PM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 17th Sep 2014 20:43
news??

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 17th Sep 2014 22:24
Even if we get a brilliant construction set in FPSCR by TGC, these props will still be very handy. Very good work.



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
james1943
10
Years of Service
User Offline
Joined: 20th Jan 2014
Location:
Posted: 7th Nov 2014 14:31
when are you going to release this

gamemaker
Whyrag
19
Years of Service
User Offline
Joined: 27th Aug 2005
Location: Seattle
Posted: 30th Nov 2014 17:32
Any news on a release date for this ? Looks very awesome !

Quad core amd, windows 7 home premium, 16 gigs ram, 2GB EVGA Geforce GTX 750 Ti
kulet
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 18th Aug 2011
Location: Manila, Philippines
Posted: 20th Jan 2015 03:04
I need this can't wait for this one

To create games for fun and to make game developing a hobby, I do not want to earn, rather, I want to learn and to give happiness...
celticstung
9
Years of Service
User Offline
Joined: 27th Feb 2015
Location: UK
Posted: 27th Feb 2015 20:15
looking good m8, look forward to it. good luck
PM
TeeJayPlayer
10
Years of Service
User Offline
Joined: 1st Apr 2014
Location:
Posted: 3rd Mar 2015 12:17
I need this ^^

News ?
PM
Big Dog Game Studios
12
Years of Service
User Offline
Joined: 18th Jun 2012
Location: Port Angeles, WA
Posted: 6th Mar 2015 21:44
No news since August, did this project die?
TeeJayPlayer
10
Years of Service
User Offline
Joined: 1st Apr 2014
Location:
Posted: 12th Mar 2015 21:21
Need this .... Please post News ^^
PM
Yurif74
GameGuru TGC Backer
11
Years of Service
User Offline
Joined: 1st Aug 2013
Location: italy
Posted: 15th Mar 2015 09:46 Edited at: 15th Mar 2015 09:47
First DIED the original TGC construction kit, as it is absolutely clear that after promises on promises all is gone ashes!!

Now this.. "Release date late august september" (cit.) now we are late march...

i think we will never be able to use *ANY* construction kit with Game-Guru. last message from butyouman was the 16th august... he could at least give us his software although incomplete before abandoning the project.. i had money ready for him!
PC: i7 3Ghz - 8Gb ram - Ati HD 5770 1Gb ram - Hdd 1Tb

Amiga 4000 CSMK1 68060@50mhz, 200mb fast, CV64 4mb, Scandoubler, MiniThylacine 4 port USB, FastAta MKVI 4000, DVD+RW, HDD 120gb pio 5.

Login to post a reply

Server time is: 2024-11-24 00:36:47
Your offset time is: 2024-11-24 00:36:47