Yes! Thank the heavens. As long as we can get the same bump level for normals and have the illumination definable, I'll be happy as a clam.

The old classic illuminated shaders showed no bump relief from the required normals at all, and I hated that.
I want to build more stuff like this... (this was using a modified character shader on a dynamic entity in classic).
Not the best, but it worked better than the stock illumination shader. And, the whole object didn't glow when the lights were set low, just the console lights, and screens did.
Back from the Wasteland.