Something to go along with this could be the ability to have fpe files honor custom variables and display those in the object's property pane. And not only should you be able to add them to the fpe and edit them in the editor, but you should be able to get/set their value in script such as g_Entity[e]['mycustomvariable'] = "something"
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071