Hi everyone, I have been going on photography expedition snapping textures of all sorts in the past couple of weeks. The weather has been great and the natural sunlight, just perfect. I have grown comfortable with using 1024x1024 texture maps but was curious what the negative effects of using anything higher may be?
I'm starting to notice recently with more complex models you need a little bit more room to play around with more texture pieces on the same map (.dds). Are there any negative factors that come in to play with using higher resolution images? I noticed a few asset developers in the store using higher than 1024x1024.
Ive been basically creating 1024x1024 72 DPI textures. Would it be best practice to use a higher resolution?
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT