Product Chat / Can we have a step by step "how to create an FPSCR character" tutorial?

Author
Message
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 24th Jun 2014 00:42
Seriously.

At this stage, i would be willing to pay good money for this knowledge.
PM
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 24th Jun 2014 02:51
No takers? Really?
PM
AuShadow
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd Dec 2013
Location: Australia
Posted: 24th Jun 2014 07:09
I think you would be best to wait until it becomes easier as at the moment it is very difficult, just see rolfys thread on the subject. But this is something that's going to be worked on so it will be one of those things we just need to have patience and wait for

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 24th Jun 2014 10:07 Edited at: 24th Jun 2014 10:10
For instant results this looks great.....Click "Watch Video" at the top of the screen

But it looks expensive... I like the way you can just add the animations from a selection of pre-defines..



https://www.mixamo.com/fuse/?redir=https%3A%2F%2Fwww.mixamo.com%2Fmystuff%2Fdownloads&modal=S
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 24th Jun 2014 10:25
I'm waiting before I start doing character work for Reloaded. With all these recent updates related to the gun positions and etc I'm wondering if this is a base update for any character created that you give a gun or if its solely for the modern masked terrorist character.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 24th Jun 2014 11:50
To create a character from scratch is amazingly difficult and requires a multitude of skills to accomplish. 3D modelling and animation, texturing, export pipelines, formats and versions knowledge, technical artist experience for integration with the Reloaded engine, entity creation know-how and customizing of AI scripts. It is for this reason we are looking forward to providing a Character Creator module which will take the pain out of character creation and is perhaps why it is so highly voted on by the community.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 24th Jun 2014 13:15
If reloaded supported 3rd party characters .X format out of the box and the ability to add our own animation range would be great





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 25th Jun 2014 04:26 Edited at: 25th Jun 2014 04:27
Quote: "But it looks expensive... I like the way you can just add the animations from a selection of pre-defines.. "






Indeed it is, Synchromesh! I hadn't looked at their site in quite a while, but what they have going on now is quite a deal compared to what they used to charge. $1500/year for full access really isn't bad. Outside of doing that, though, they are still charging approximately $25/motion, though. Imagine how much a Reloaded character would cost at that rate! Over $2500!!! Thank you, TGC!!!!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
jtownsend1190
10
Years of Service
User Offline
Joined: 28th Mar 2014
Location:
Posted: 25th Jun 2014 04:58
If you where going that route why not just work with Make Human? http://www.makehuman.org at least its still powerful but its also free.
PM
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 25th Jun 2014 05:16 Edited at: 25th Jun 2014 05:29
While a character creator would be awesome and certainly a asset that would be welcome, my only concern is that it might have a very cookie cutter format and lack the customability necessary to create more nuanced characters or NPCs for total creative freedom. Animals and monsters for example.

So i would have a number of questions about the character creator

-will it allow for organic character building? (asymmetry, extra or missing limbs, deformed proportions etc)

-will it allow for the import of custom textures, clothes and animations?

-will it allow for multiple models for the same character entities?

(mutilated corpses for death animations for example)



Quote: "

If you where going that route why not just work with Make Human? http://www.makehuman.org at least its still powerful but its also free."


I think Lee\'s point is not just the modelling process but also the rigging and animation process can be quite agonising.



While i understand this point, the rigify stock rig in Blender does go a long way to bringing down the barrier to entry a great deal. Anyway the information to make characters from scratch should be available to those that feel up to the task (IMHO).
PM
jtownsend1190
10
Years of Service
User Offline
Joined: 28th Mar 2014
Location:
Posted: 25th Jun 2014 05:35
Oh rigging is simple...although I work in Maya so is probably much different esp since Maya is industry standard for 3d animations so it may have easier to use rigging tools.
PM
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 25th Jun 2014 06:03
Blender rigify.
PM
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 25th Jun 2014 09:48
The exact details of the character creator will be revealed nearer the time, we are obviously looking to make a powerful yet easy to use tool and any suggestions will be considered.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Cosmic Prophet
VIP Member
16
Years of Service
User Offline
Joined: 17th Mar 2008
Location: The Cosmos
Posted: 4th Jul 2014 20:50
Personally, I would love to see something similar to Oblivion, and skyrim that allows armor changes, hair, etc. riggable to a base body mesh, and changeable on the fly via a scripted menu system similar to what those games use.

This would allow for unlimited character, and NPC creation for any game type, by simply modifying armor meshes.

Back from the Wasteland.

Login to post a reply

Server time is: 2024-11-22 07:45:45
Your offset time is: 2024-11-22 07:45:45