While a character creator would be awesome and certainly a asset that would be welcome, my only concern is that it might have a very cookie cutter format and lack the customability necessary to create more nuanced characters or NPCs for total creative freedom. Animals and monsters for example.
So i would have a number of questions about the character creator
-will it allow for organic character building? (asymmetry, extra or missing limbs, deformed proportions etc)
-will it allow for the import of custom textures, clothes and animations?
-will it allow for multiple models for the same character entities?
(mutilated corpses for death animations for example)
Quote: "
If you where going that route why not just work with Make Human? http://www.makehuman.org at least its still powerful but its also free."
I think Lee\'s point is not just the modelling process but also the rigging and animation process can be quite agonising.
While i understand this point, the rigify stock rig in Blender does go a long way to bringing down the barrier to entry a great deal. Anyway the information to make characters from scratch should be available to those that feel up to the task (IMHO).