Quote: "the only thing that I never figured out....I know uv's usually bind mirrored I seen this a lot on youtube vid's....but for some reason my model came out mirrored...originally the handle, hose, and shoulder are on the left not the right, and still is when I load up; is this normal for .x models? "
I use wings3d for modeling and I have to flip the model on the X axis before exporting to a .x file.
I think blender and milkshape are the same.
The coffee is lovely dark and deep,and I have code to write before I sleep.