I did a search, didn't find this posted anywhere.
The lights are generally lacking, being a cylinder that casts no shadows.
Here are my recommended improvements to the light system:
Lights__
-Point lights
--Edit brightness, colour, angle, shape, aspect ratio, enable shadows,edit shadow/light decay
-Sphere lights
--Edit brightness, colour, aspect ratio, enable shadows,edit shadow/light decay
-Skylight
--Edit brightness, colour, angle, enable shadows,edit shadow decay
Lighting effects__
-Dynamic shadows
--Edit shadow density, colour, resolution min-max, shadow distance/effect distance, exclude/include objects
-Godrays
--Edit density, intensity, colour(s), angle, cone, select objects godrays can and cannot pass through/edit percentage of godrays able to pass through object (think fabrics)
Now ofcourse, this would be most easily accomplished were there a rotatable camera in the editor, but i believe that has already been brought up
-Lens effects
--Glares, bloom, streaks, apply texture to camera ( i.e grit seen in most current engines (Frostbite-UDK-Unity)
-Flickering
--Edit flickering pattern, colour, brightness, flicker speed, etc...
-Shadow maps
--Apply a texture map as your shadow (i.e have a flashlight cast a smiley face shadow by using a transparent smiley face texture)
I feel my ideas fell short as I filled them in, and I know I'm missing some things. So I'll update this as I remember.
Interested in inclusions from the community.
Demand excellence.