Got to agree with comment about the sails, the ship is the most wip part of the scene and what your seeing is probably going to be the lowest LOD level.
Could probably furl the sails so it's at anchor to avoid it
The flag being animated does make the sails look real static but I have had the hardest time getting cloth simulation to 'stick' with export from Max, frames after simulation are still dynamic. I have tried baking these down to key frames. tried a point cache modifier....even tried creating key frames from morph targets nothing will export so it's hand done bone animation for now till I get that one worked out.
Would like to get the sails animated and a slight rock to the ship for the swell, eventually hope to have it follow waypoints to complete it.
Some other details come to mind such as a rowboat pulled up on shore with animated seagulls and crabs which scuttle out of the players way when he walks into them.. Lots of additional little things could be added
A funny thing happened on the way to the forum...