Correct, Reloaded doesn\'t support multiple textures, but there is a workaround, kinda. Don\'t reference your texture in your fpe, just put all your textures in the same folder with your entity and keep them named the same as they were in blender. The .x file contains all that information. The downside of this, though, is you can\'t use the specular or normal maps. (They don't seem to work for me, anyway, never could figure out what I'm doing wrong) I\'ve been messing around with blender since Reloaded came about, but prior to that I used Ultimate Unwrap. It costs $50, but it is very good for unwrapping. Not perfect, but it also is an excellent model format converter! I\'m sticking with blender from now on though. I read somewhere in the past couple days that there is a plugin for blender that will consolidate all your textures into one. Not sure what it\'s called, if it\'s the texture atlas or what (that\'s what it\'s called in daz studio). I will look around and if I find it again, I\'ll let you know. Look for the EDIT here!
EDIT: Apparently the add-on that I read about was for an earlier version of Blender (2.4*) and is no longer functional. (Guess that's why I didn't download it!
). The more I read about it today, I'm not even sure it would do what you want. I did, however, find a youtube video made by someone who has apparently figured it out:
https://www.youtube.com/watch?v=pa8ubV8YVqg
I honestly didn't understand the logic of how he did it, but in the end, it apparently worked! Good luck!
EDIT #2: I've read about those backslashes popping up after you edit a post, and you know, they're right! Never really paid any attention to it! LOL
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