Scripts / setcheckpoint script

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Auger
13
Years of Service
User Offline
Joined: 21st Aug 2011
Location: Out There
Posted: 19th Jun 2014 07:00
I've made a modified checkpoint.lua script that'll work on a radius around an entity instead of a zone since the zones are acting
so weird ,moving around or disappearing.

Just place it on a small entity like the key, since it'll be destroyed when the script runs.
Just copy the code and name the file setcheckpoint.lua .
Make sure you put the checkpoint sound in sound0 ... or whatever sound you want to signal to the player that the checkpoint has been reached.

Auger

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