Product Chat / Foresterpro and Medusarock

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Bisella
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Posted: 18th Jun 2014 13:32
Hi
According to you foresterpro and medusarock work well to make trees and rocks for fpscr?
Forgive my English

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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KeithC
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Posted: 18th Jun 2014 17:04
Have any links for these?
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Defy
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Posted: 18th Jun 2014 17:18
http://www.hptware.co.uk/forester.php there u go

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Sparrowhawk
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Posted: 18th Jun 2014 18:03 Edited at: 18th Jun 2014 18:11
I'm not sure if they produce the UV maps you'd need for Reloaded - they may produce a texture set instead if that makes sense.



I am not sure, but that is my impression.



I have sent them an email to enquire further

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tomjscott
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Posted: 18th Jun 2014 22:15
It does say that they export as X file into dbpro so that's encouraging.

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Sparrowhawk
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Posted: 18th Jun 2014 22:24
Yeah, but I'm not sure if DBPro has the same texture limitations as it does in the Reloaded engine. I was just concerned that there is no mention of UV mapping at all (that I could find). I have a feeling I may have emailed them before about this a long while back, but that could have been a different Tree software.

Custom Mac Pro (2014): OSX 10.9 (Mavericks) and Windows 8.1 Pro: Octa-threaded Xeon E5 v2 @ 3.7Ghz [9775]; Dual AMD FirePro D500 (3GB VRAM Each) [3769]; 12GB RAM [2517]; 512GB SSD [9074];

At the detected score [passmark 9074], my SSD is ranked 3rd of all SSD's in the charts
tomjscott
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Posted: 18th Jun 2014 22:29
Quote: "Yeah, but I'm not sure if DBPro has the same texture limitations as it does in the Reloaded engine."


Not sure about that, but I thought Lee said that reloaded used the DBPro engine. I think I'll give it a try at some point. Looks promising. Especially since I lost my installations for TreeMagik and Plant Life. Losing those installs wouldn't be a problem if I bought them from TGC, but I got them long before the app was offered on TGC.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Sparrowhawk
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Posted: 18th Jun 2014 22:40
Reloaded is built on DBPro, I think TGC created Dark Basic.

However I have downloaded Forester and can confirm it doesn't create a single UV mapped texture, and therefore won't make Reloaded compatible trees unless at some point Reloaded adds multi-texture support for entities.

Custom Mac Pro (2014): OSX 10.9 (Mavericks) and Windows 8.1 Pro: Octa-threaded Xeon E5 v2 @ 3.7Ghz [9775]; Dual AMD FirePro D500 (3GB VRAM Each) [3769]; 12GB RAM [2517]; 512GB SSD [9074];

At the detected score [passmark 9074], my SSD is ranked 3rd of all SSD's in the charts
tomjscott
User Banned
Posted: 18th Jun 2014 22:44
Quote: "However I have downloaded Forester and can confirm it doesn't create a single UV mapped texture, and therefore won't make Reloaded compatible trees unless at some point Reloaded adds multi-texture support for entities."


Well, although it isn't ideal for using multi-textured entities, it is possible. You just need to leave the textured field blank and it'll load all textures from the x file. It does not use normal or specular maps though in this case, but it works. I've been doing it a lot. However, I plan to use Blender and Texture Paint Plus to consolidate textures eventually.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Sparrowhawk
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Posted: 18th Jun 2014 22:48
Oh ok, I haven't been able to get that to work reliably, maybe there was something else I'm doing wrong. Seemed to randomly work, or not.

I think the Rock Program may work though as I believe that does UV map, not sure about to test it now.

Custom Mac Pro (2014): OSX 10.9 (Mavericks) and Windows 8.1 Pro: Octa-threaded Xeon E5 v2 @ 3.7Ghz [9775]; Dual AMD FirePro D500 (3GB VRAM Each) [3769]; 12GB RAM [2517]; 512GB SSD [9074];

At the detected score [passmark 9074], my SSD is ranked 3rd of all SSD's in the charts
mguy1122
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Posted: 28th Jun 2014 03:35
If you going to use forester or treemagic and use multiple textures you have to take the textures and convert them to .dds format. then you import your x file into milk shape(or what ever program you use) then change the trunk and leaves jpg textures to the dds ones so that it's compatible with reloaded. Then, you export the file from there. This way, when you leave the texture line blank it knows to look for the dds images.
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Gtox
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Posted: 28th Jun 2014 12:56
The rock program works pretty well. Export as .x file (increase scale to 100 or thereabouts). It includes normal and specular maps too.

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