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/ lighting range
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TattieBoJangle
10
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Posted:
14th Jun 2014 05:14
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Is there a way to increase the range of the lights and when i say range i don't mean the range the light goes i mean the range before they come on as i feel it is far to close so it is really noticeable.
PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
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Pirate Myke
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14
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Posted:
14th Jun 2014 06:09
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Not programmable yet, I far as I understand.
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TattieBoJangle
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Posted:
14th Jun 2014 15:41
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Thanks Pirate Myke i didn't think it was but was worth an ask
PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
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Pirate Myke
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Posted:
14th Jun 2014 18:15
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your welcome,
How did you get that illumination shader to work on the lights that you posted a picture of?
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TattieBoJangle
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Posted:
14th Jun 2014 22:44
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Yea but there is no need for it now as reloaded now supports its own
i couldn't get it to work mind you.
PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
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Pirate Myke
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Posted:
14th Jun 2014 23:43
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I see, Thanks
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LeeBamber
TGC Lead Developer
24
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Posted:
23rd Jun 2014 18:30
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The time at which the light comes on depends entirely on how many lights are close together. If you space them out, they will come on at a much greater range.
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM
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SgtBrown5
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Posted:
19th Feb 2015 00:27
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Well that doesn't work well at all! I am in a room that naturally has multiple lights in close proximity. I don't want to enter the room then have one light fade on. And, then as I walk to the other corner of a relatively small room have the other light noticeably fade on as the other fades out.
This I think should go to the top of the priority list on fixing. (personal opinion/want)
SgtBrown5
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Pirate Myke
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Posted:
19th Feb 2015 03:28
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Static lights will be the solution when working proper after lightmapping.
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