Product Chat / help animation fps game creator

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kenny e
10
Years of Service
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Joined: 12th Jun 2014
Location: Danmark
Posted: 12th Jun 2014 17:52
speed up animation fps game creator
rotor speed is two slow

Black ice

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Jerry Tremble
GameGuru TGC Backer
12
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 15th Jun 2014 02:44 Edited at: 15th Jun 2014 02:45
Whoa, back that horse up! Before we get to the animation speed, you've got choppers? Awesome! Nice work! LOL, there is a Lua function:



function SetAnimationSpeed(e,v)

SendMessageI("setanimationspeed",e,v);

end



You'll have to write you own script, I haven't worked with that particular function yet, but I would assume that v= any value over 100 would speed it up, <100 would slow it down. Good luck!

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Imchasinyou
10
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Joined: 22nd Mar 2014
Location: OH
Posted: 15th Jun 2014 07:09
Thats quite awesome!

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kenny e
10
Years of Service
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Joined: 12th Jun 2014
Location: Danmark
Posted: 15th Jun 2014 23:30
thanks but I'm not so good script that's job once, I try

Black ice
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 23rd Jun 2014 18:34
You can change the speed in the latest build with the Anim Speed property of the entity properties panel, or you can change the ANIMSPEED value in the FPE. P.S. Where did you get that cool chopper?

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

kenny e
10
Years of Service
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Joined: 12th Jun 2014
Location: Danmark
Posted: 29th Jul 2014 13:22
Now does my apache work.
apache.fpe


, header
desc = apache

, ai
aiinit = appear.lua
aimain = apache.lua
aidestroy = disappear.lua


, spawn spawnmax = 0
spawndelay = 0
spawnqty = 0

; statistics
strength = 100
explodable = 0
debrisshape = 0
anim speed = 9600
, decal
decalmax = 0

; orientation
model = apache.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 400
fixnewy = 0
defaultstatic = 0
material index = 3
collisionmode = 1
strength = 0
isimmobile = 0
soundset = audio bank \ sound \ Helicopter.wav
soundset1 =

, visual info
textured = xpak_apache_c.dds
effect = Effect bank \ reloaded \ entity_basic.fx
cast shadow = 0

, anim
animmax = 1
anim0 = 0.1000
playanimineditor = 1


, animation info
animmax = 1
anim0 = 0.1000
anim1 =
anim2 =
anim3 =
anim4 =

Black ice

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UNIRD12B
GameGuru TGC Backer
10
Years of Service
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Joined: 2nd May 2014
Location: Canada
Posted: 30th Jul 2014 21:09
wow cool job....
isnt it fun when you find a way to do what you want to do
from within a game engine..

woohoo and a double woohoo woohoo

UNIRD12B

Let's actually make something happen with this one !
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 31st Jul 2014 21:33
Me want one Very nice model dude!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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