Well, there's a few, and only Lee and the rest of the team can sort most
At the minute I'm having an issue finding entity ID's so I can point to their data correctly. I normally use smallg's script for displaying the entity ID. However in my game at present it stops working before I get to the object I need to check
Because the level crashes after one test, I am not keen on disabling scripts in attempt to find the culprit causing it, if any. Having to break the game to find the object ID is a little annoying. if you or anyone knows an easier way to find it that would help
Otherwise I have to start disabling stuff one by one. If the level didn't crash so quickly (or at all preferably) I would have a bit more confidence changing stuff.
It's all part of the fun I try to tell myself. Adding a feature that I imagined would take a minute, has so far taken 2 hours with no luck!
SPECS: Q6600 CPU. Nvidia 260GTX. 8 Gig Memory. Win 7.