Quote: "If only I could make him face forward . "
You mean face the player? If so, I am going to be working on a script to make entities face the player, but it may not be necessary if the 1.071 hotfix fixes the RotateToPlayer function. However, if you are interested, there is a little trick you can do that can accomplish face to player part of the time. If you set ischaracter = 1 in the spider fpe file and then give it the ai_neutral.lua script, it will turn to face the player when close by. I found out this little trick on accident while experimenting. Also, setting it to ischaracter=1 allows you to kill it when you shoot it. Another neat little side effect I discovered.
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007