Feature Creep / Camera Command, CreateEntity and Key/Mouse Input

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kehagiat
11
Years of Service
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Joined: 16th Jul 2013
Location:
Posted: 3rd Jun 2014 13:23
I finally had a chance to take a reasonably close look at 1.007. It is great that we finally have a reasonable set of lua script commands. Still there are some things I would VERY much like to see in the next release. Here is the list, in order of priority.

1. GET/SET ENTITY ROTATION, but this was covered by tomjscott.
2. CAMERA COMMANDS, i.e., to be able to position and orient the camera. Quite very important.
3. The ability to programmatically CREATE ENTITIES. I.e., a function

CreateEntity(x0,y0,z0,rotation)

4. Key / Mouse Input commands. E.g.

KeyPressed(key)
MouseRightButtonPressed()
MouseLeftButtonPressed()

These function would return a true / false value.

I am really hoping to see at least some of the above in the next release.

TK

Whereof one cannot speak thereof one must be silent
smallg
Community Leader
18
Years of Service
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Joined: 8th Dec 2005
Location:
Posted: 3rd Jun 2014 19:31
agreed

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
tomjscott
User Banned
Posted: 7th Jun 2014 00:37
Yep. I totally agree.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007
Conjured Entertainment
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Jun 2014 00:18
Quote: "
4. Key / Mouse Input commands. E.g.

KeyPressed(key)
MouseRightButtonPressed()
MouseLeftButtonPressed()
"


Yes, PLEASE, give us more key press detection.
The 'E' key is nice for now thanks, but having the other keys also would save us from re-writing scripts down the road.

5. HUD

It would be nice to create, show, and hide a Heads Up Display.

These are all I wish for in the next beta.

J_C
17
Years of Service
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Joined: 9th Nov 2007
Location:
Posted: 19th Jun 2014 01:18
Yes I would like all of the above..
plus..
I would also like commands to
Disable and enable the players ability to use his weapons.

disable would Force the player weapons to holster. ( like pressing 0 key)
enable would give weapon control back to player...
PM
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 19th Jun 2014 17:00
There are some very good ideas here. I'm spending a little time today going through feature creep and adding anything that is popular or simply a great idea to an internal list, we obviously can't promise when or if a feature will be added, but your suggestions are always welcome and often helpful.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti

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