Feature Creep / Base Build Layer - Level

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Uman
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Posted: 2nd Jun 2014 12:11
Similar has been referred to previously perhaps and we have a number of options have added regarding Terrain specifically to start a level with for example a Flat or Random Terrain.

The current options a user has for making a game in relation to the position of their default vertical plane level height within the world obviously has an impact on the kind of game that can be made and by implication restricts that game type/concept choice. Not that this is the only restriction at this time of course by any means.

I must admit I don't know how Reloaded actually works in its height placement of either default Terrain or Water plane height levels in the vertical plane or at what position in the world space these are actually placed in the vertical inside the available world height space.

i.e. whether the engine uses any form of layers, levels or simply places the Terrain and Water planes at a specified co-ordinate vertical height inside the world space and what that is, or how much is below or above exactly :

Ideally it would again be a valuable option for users to be able to start a new level with these planes set at a user defined height level within the World space. e.g. Half above and half below. so as to allow flexibility to design more game variations. Clearly meaning potentially perhaps variations for deeper water and less Terrain height above or to easily start a Terrain at a higher level so as to create deep canyons and alike or just a higher level of base Terrain and so on without the need to seek workarounds. Yes users at the moment could perhaps raise a whole Terrain manually as a workaround option leaving the water plane where it is where that may be appropriate.

Anyway as related to outdoor worlds I guess considerations of this kind should be considered when developing in those areas at an early stage rather than later though that's relative I guess as its all earlier at the moment.

I can see this may be likely to be a major consideration and some difficulty in implementing not likely to be looked at perhaps ever but worthy of mention early on as it has or may have been already/previously alluded to broadly speaking.

As said whole Terrains I guess may be raised perhaps successfully manually and I would certainly have a look at that myself and how it actually works in practical use though stuck with the water plane level no doubt.

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