Product Chat / Character as static object

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VRGames
19
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Joined: 13th Apr 2005
Location: The Netherlands
Posted: 30th May 2014 22:38
Is it possible to create a static object without animations from a character?

I need these objects in my game I am making.



Thanks and greetings.
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TattieBoJangle
10
Years of Service
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 30th May 2014 22:53
Yes this is possible just use a normal fpe as you would say a box the only problem i can see is it may be in the T position.





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
Dralel
GameGuru TGC Backer
11
Years of Service
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Joined: 4th Nov 2013
Location: UK
Posted: 30th May 2014 23:59
Just tick the "Is static?" to on.

GPU: GTX 660, CPU: i7 3770 Intel 3.40ghz x4, PSU: 650 Watt, RAM: 8GB DDR3, OS: Win7 Ultimate 64-bit
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synchromesh
Forum Support
10
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Joined: 24th Jan 2014
Location:
Posted: 31st May 2014 09:31
Or select the neutral script for the character from the menu...

Its great .... They can just stand there on guard
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VRGames
19
Years of Service
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Joined: 13th Apr 2005
Location: The Netherlands
Posted: 1st Jun 2014 11:29
Thanks all for the advice.



What tool do I need to change or edit the characters so I can pick an object from the character animation to make a static object?



Thanks and greetings.
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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 3rd Jun 2014 23:57
You can edit the character FPE and look for the field called ISCHARACTER and set it to zero, then in the IDE editor itself you can right click the entity and set the Static Mode to NO.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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