Product Chat / In version 1.007 how can I do?

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Bisella
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Location: Verona - Italy
Posted: 27th May 2014 14:01
In version 1.007 how can I do?

Change the sound of footsteps

Place the holes of bullets when firing against an object

Floating objects in the water



The character sinks into the water like a block of marble ..... why?



thanks

Vanni

???
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The Next
TGC Web Engineer
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 27th May 2014 14:25 Edited at: 27th May 2014 14:27
Quote: "Change the sound of footsteps"


I think the files to do this are located at the following location





Quote: "Place the holes of bullets when firing against an object "


This isn't in the engine just yet



Quote: "Floating objects in the water "


Don't have engine to hand at the moment by dynamic objects should just float if you place over water.



Quote: "The character sinks into the water like a block of marble ..... why?"


Swimming hasn't been implemented yet so you just sink at the moment.

Windows 7 Pro, Intel i7 3.8 GHz, 16GB DDR3, NVIDIA GTX 780 4GB Superclocked
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Bisella
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Location: Verona - Italy
Posted: 27th May 2014 14:40
ok thanks

but...in this link http://fpscreator.thegamecreators.com/changelog_007.php at title Physics.....I read "Added buoyancy to entities so they float and sink in water"

???
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The Next
TGC Web Engineer
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Posted: 27th May 2014 16:41
Yes they will if you make them dynamic

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Scene Commander
Support Manager
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Posted: 27th May 2014 18:14
Actually, not wanting to step on The Next's toe, but water buoyancy has been disabled, object only sink at present. We will be revisiting physics for water soon.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
The Next
TGC Web Engineer
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Joined: 3rd Dec 2007
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Posted: 27th May 2014 20:10
Fair enough how did I manage to miss that one

Windows 7 Pro, Intel i7 3.8 GHz, 16GB DDR3, NVIDIA GTX 780 4GB Superclocked
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