Product Chat / Flashlight Setting

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StevenP
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Posted: 27th May 2014 02:56
I've searched for this but did not find the answer. How do I set it so that my game uses the flashlight?



Thanks.
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TattieBoJangle
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Posted: 27th May 2014 02:59
Just press F on your keyboard





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StevenP
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Posted: 27th May 2014 03:13
Thanks!
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BarZaTTacKS
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Posted: 27th May 2014 14:35
Anyone know if we can edit the flashlight? (brightness, color, range, possible a timed flicker.. etc?
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StevenP
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Posted: 27th May 2014 16:50
Editing the flashlight is definitely something I am interested in, as well. I am not entirely happy with how it works now but I did read that there are plans on adding more settings for the flashlight in the future.
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TattieBoJangle
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Posted: 27th May 2014 17:45
Quote: "Anyone know if we can edit the flashlight? (brightness, color, range, possible a timed flicker.. etc?"




This will be possible via lua we just need more commands





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
LeeBamber
TGC Lead Developer
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Posted: 28th May 2014 12:06
If anyone can provide a series of attributes for flash light changes, I can then add to the list as a comprehensive item. So far it would look like this:



Allow Flashlight system to be customised via LUA commands to control brightness, color, range. Regular LUA scripting can be used to then create effects like flash light batteries running low, flickering and other operational effects.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Imchasinyou
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Posted: 29th May 2014 15:04
What about attaching it to a weapon or holding it in your hand? Stand alone entity, you must find it to use it. Same with the batteries. You can find the light, then the batteries, the batteries can be scripted to last XX amount of time, as the time fades, the light dims, turning it off will save battery, then you must find fresh ones. Change the cone for the light emission and allow changes for color. Bright white when fresh batteries are installed, yellow as they drain out, then obviously, back to darkness.

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LeeBamber
TGC Lead Developer
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Posted: 3rd Jun 2014 23:44
That's the sort of thing. We'll crack on with the core stuff first and then return to features like these to make the game much more diverse.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Dralel
GameGuru TGC Backer
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Posted: 4th Jun 2014 05:16
What I'd like to see, eventually, if the flashlight is an item in on itself and have the ability so that you can only use it if your charactr is in an unarmed state.

GPU: GTX 660, CPU: i7 3770 Intel 3.40ghz x4, PSU: 650 Watt, RAM: 8GB DDR3, OS: Win7 Ultimate 64-bit
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AuShadow
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Posted: 4th Jun 2014 12:24
But there's the thing in real life you can hold a flashlight and a handgun so don't limit it, don't barcode it make it as free and accessible as possible to Lua

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

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Dralel
GameGuru TGC Backer
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Posted: 4th Jun 2014 15:48
Quote: "But there's the thing in real life you can hold a flashlight and a handgun so don't limit it, don't barcode it make it as free and accessible as possible to Lua"


Making it as accessible as possible means considering all and every approach. I have a specific idea in mind for my game and would like it so that you can't use a flashlight whilst being equipped with an item, it makes sense from an internal view of it.

GPU: GTX 660, CPU: i7 3770 Intel 3.40ghz x4, PSU: 650 Watt, RAM: 8GB DDR3, OS: Win7 Ultimate 64-bit
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Imchasinyou
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Posted: 4th Jun 2014 16:12
Well if it's scriptable, it could be set to not equip if another item is in hand, yes. If the current lua commands will allow it.

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synchromesh
Forum Support
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Posted: 4th Jun 2014 16:22
In Doom 3 you had a choice of flashlight or gun that did not work at all and annoyed the hell out of me and many others in fact they changed it in patches and Doom BFG because of complaints so personally for me it would be holding a torch whilst armed.

However that does not mean to say it wont work in other style of game so Dralel may well require an option for that as part of his project so both options would be a big bonus really
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