3rd Party Models/Media Chat / Solution to my problems, help ^ ^ - Models3D ( 3DSMAX )

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Adrianspies
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Joined: 20th May 2014
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Posted: 26th May 2014 18:32
Hello development team,



Got the version of FPSCreator 1,007 recently working with Autodesk 3dsmax, think very tiring having to export models to 3dsmax. X, using plugins. In the future there will be the possibility of using other 3D formats, like FBX, OBJ, DAE ... among others. For every time I make a 3D model in Autodesk 3dsmax have to export into. X and have several problems, size and textures. There will be a simpler way to create 3d models?



thank you!

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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 26th May 2014 20:04
can you give us more details of the problems you are having ?



that way we may be able to help you out



cheers henry

Adrianspies
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Posted: 27th May 2014 01:51
Hello Henry,



First thanks for listening,



In my case it so happens, I have the model done in 3DSMax, and to unwrap everything right, for export use 2 types of plug-ins for Autodesk 3dsmax 2014 is the first "Panda DirectX Exporter - Pandasoft" and the other is "Alin DirectX Exporter Free "more on both plugins, I find the same problem, usually the model is turned upside down, no texture or completely different from that used in 3DSMax. Do you know any tutorial that I can use? I want to learn how to put the model in FPSCreator Reloaded, everything. FPE. BMP,. ^ ^ X, thank you!



Ignore my mistakes in written English, use google translator ^ ^

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Frap
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Posted: 27th May 2014 08:56
Have a look at your pivot points and make sure that your model is facing correctly in Max ie. Forward view is the forward view and your top view show the top of your model. Also make sure that the pivot point is on the base of your model in the Z axis and the model is positioned at 0,0,0.



I use the standard panda settings and dont have a problem with them.

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Adrianspies
10
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Joined: 20th May 2014
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Posted: 27th May 2014 17:46
Thanks Frap



For the quick reply, actually my models are positioned correctly, I will still review them, thanks

If you happen something different position again, thank you for time!

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henry ham
17
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Joined: 3rd Aug 2007
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Posted: 27th May 2014 18:23
it sounds like an exporter error to me , so try this one ,it was made by a forum member for use with fpsc so it should work fine,



http://mjblosser.com/kw-x-port-for-3ds-max/



cheers henry

Adrianspies
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Posted: 28th May 2014 00:12
Thank you, Henry

I'll try this plugin, just post the result!



thank you!

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Adrianspies
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Posted: 28th May 2014 01:28
Now yes,



Tested in this model and everything worked out, thanks for the tip!



image ->

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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 28th May 2014 22:05
Glad it worked out for you



Cheers Henry

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