Product Chat / Keeping light sources inside interiors

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Dralel
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11
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Joined: 4th Nov 2013
Location: UK
Posted: 26th May 2014 17:02
Thanks for the newest update (1.007), been messing around with it, but something glares at me. When I place a building (with an accessible interior) down as an entity and place some light sources inside, the lights are shown from outside. I'm wondering if there is a way to "lock" the lights to just inside the building, so no lights are showing outside? I fiddled around with the range variables but that reduces the global range of the light, and I would like the light to light up the entire room. Anyway to fix this?



Also, how do you change the time of day within the editor? Thanks.

GPU: GTX 660, CPU: i7 3770 Intel 3.40ghz x4, PSU: 650 Watt, RAM: 8GB DDR3, OS: Win7 Ultimate 64-bit
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TattieBoJangle
10
Years of Service
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 26th May 2014 17:27
Lee has said the lighting needs work but for now it will go through anything.



To change Day/night press TAB twice in game then its sky type





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
Dralel
GameGuru TGC Backer
11
Years of Service
User Offline
Joined: 4th Nov 2013
Location: UK
Posted: 26th May 2014 18:02
Nice to know!

GPU: GTX 660, CPU: i7 3770 Intel 3.40ghz x4, PSU: 650 Watt, RAM: 8GB DDR3, OS: Win7 Ultimate 64-bit
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