Id like to propose that TGC set up time lines and details. This would give their backers a better look into the products development they are financially backing and is general standard practice in the business world. If posted publicly on the site, may also increase backer subscriptions as they would feel better informed and more comfortable about putting their money in to the program.
Here is a sample I used in my business and be set up as a template for future use.
In the current state of progression, we have seen by user input several areas of requests for the FPSCR product and have set up a time line for the following changes.
(Main area of change) Description. IE: LUA, Stability, Performance or AI's
(Secondary area of change) Description IE. Models, Packs, Weapons ect. ect. ect.
(Third area of change) Description
(Fourth area of change)Derscription
(Testing) Testing will be done in this time frame to ensure that all changes work and function as planned.
(Potential changes) Include areas that may be added to the current build that may or may not make it into the next release.
(Expected release date) Stating a goal date of release will keep users informed and keep the team working towards the goal.
When I have presented a client with a time line, they felt they would know what was going to occur that day or week and typically left me alone to get my tasks done which often times allowed me to get even more done and the job completed ahead of schedule. Granted this isnt something that will ever see completion as every engine will always see improvments and changes.
I myself feel left in the dark about what is coming in each update as only the focus is stated. I dont know what else I can expect to see and what those changes will do with in the engine and how it may effect me as an end user.
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