Quote: " of course Reloaded does not support Multi textures "
That's what I keep hearing/reading, syncromesh! However, I have converted some models/characters from the old FPSC and some use multiple textures. The female explorer from the tropical pack comes to mind as she was the most recent. I only realized this because as of the latest beta she appears to have serious skin cancer. Really. There is no normal map for her yet her skin looks horrible! Bumpy, grooved, etc. I believe the secret is to not reference any specific texture in the fpe. I think the directx file format calls it's own textures. Perhaps TGC is discouraging the use of multiple textures because maybe eventually it will not support it, but for now, it still (kinda) does.
But the bottom line is, her diffuse textures come in 3 maps. One is for her hair, one is for her face and boots, and the other is for the rest of her. She looked fine as of the last beta but with 1.007, she seriously looks, shall we say, disadvantaged. Yet all 3 diffuse texutures are still there!
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