Quote: "When you say texture have you just applied materials to your model as you did in your tutorial or have you uv mapped your model & created a texture from that ?"
No everything has full uv maps and the a custom material with texture applied...here are a few odd things..
1.) some programs including 3d object converter 5.3 can load the textures and map to uv maps with no issues (but dont have paid version so no good exports are avail)
2.) when trying to import into blender it has the proper material and even shows the texture file properly linked in the properties...but it will not display even if you click on change and re-select the file.
3.) Have checked normals and all is well
4.) Tried both triangulated and normal for obj importing to blender.
5.) as stated I now can get the model to show proper in entity editor via lithunwrap however since the texture are images I do not have any dds files...is there something I can do to change that?