Product Chat / Texture on lift ground

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Bisella
GameGuru TGC Backer
10
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 20th May 2014 19:59 Edited at: 20th May 2014 20:02
Hi

How do I fix the textures when I lift the ground?

They stretch too much and are really horrible



thanks

Vanni

???
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Bisella
GameGuru TGC Backer
10
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 20th May 2014 20:05
I tried to paint with sand or rock, but the result does not change

I'm going insane

???
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The Next
TGC Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 20th May 2014 20:50
This is a known bug, it is on Lee's list of things to fix. Afraid there is no way to sort this at the moment.

Windows 7 Pro, Intel i7 3.8 GHz, 16GB DDR3, NVIDIA GTX 780 4GB Superclocked
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synchromesh
Forum Support
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Joined: 24th Jan 2014
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Posted: 21st May 2014 01:20
LOL !! I call it the Turok bug !!

It reminds me of the cliffs in the original Turok game
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 23rd May 2014 02:29
@all : If anyone has any suggestions how we can create a 'horizontal UV mapping for the rock texture within the terrain shader to improve that stretching artifact, I am keen to get some inspiration!

PC SPECS: Windows 7 Ultimate 6
TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 23rd May 2014 02:47
You could try Tri-planar mapping not sure if reloaded could make use of this or not but its one way





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 23rd May 2014 03:38
Great suggestion. I found a link which explained it to me enough that I can turn it into 'shader speak' (http://www.volume-gfx.com/volume-rendering/triplanar-texturing/) Thanks again!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

synchromesh
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Joined: 24th Jan 2014
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Posted: 23rd May 2014 09:55
Lee I just love the way you have no fear of saying " I don't Know " and ask opinions within the community... Its a rare thing ...Most developers are to high and mighty to even consider such an action.



And that's what makes this community feel like we are all in this together
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