Product Chat / Collision off in F9 edit mode

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MadLad Designs
GameGuru Master
18
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Joined: 4th Nov 2006
Location: Look outside......
Posted: 19th May 2014 23:46
Is there a way to turn collisions off when in F9 edit mode in the test game?

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 23rd May 2014 02:21
Not at the moment. Does anyone else see a need for this? If you use PGUP you can of course fly over things such as fences, buildings, e.t.c.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

MadLad Designs
GameGuru Master
18
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Joined: 4th Nov 2006
Location: Look outside......
Posted: 23rd May 2014 02:44
I was thinking more of flying through buildings to change the insides.

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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 23rd May 2014 03:26
In V1.008 I will be aiming to improve the F9 entity editing system, which will require the ability to de-activate all collisions AND slice through buildings much like the new INSIDE mode of V1.007.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

MadLad Designs
GameGuru Master
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside......
Posted: 23rd May 2014 14:00
Nice.

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