3rd Party Models/Media Chat / [Help] Import, Export and textures

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6ParkouR9
10
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Joined: 22nd Feb 2014
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Posted: 18th May 2014 15:48
Hello im new in the forum, got some trouble importing stuff to Fpsc Reloaded!



This is what i have done:



1-Create model in AutoCad(no problem)

2- export to 3dsmax and texture with a silver material (no problem)

3- export to blender as .3ds(material shows on blender)

4- export as .x (blender stops working with this model for some seconds...)

5- rename fpe and change it all to [name] (easy right)



So... i got the .x file the .fpe file

got this error: Error 7029 - 3D Memory Error at line 18704



6- go to my model unwrape the texture export as .dds



So... Coin.x, Coin.Fpe, and Coin.dds and:



Error 7029 - 3D Memory Error at line 18704




(texture) isnt it o the x file or i need to export my texture? If yes, How? :p (using 3dsmax for texture)



(model) when i import it to the "Entity Workshop V2" the model have no texture and looks like corrupted...



(blender) exporting the blender file to .x makes the blender stop working but it finishs the job after some seconds



Model Image atached



Help me!
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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 18th May 2014 18:55 Edited at: 18th May 2014 18:59
you will need to uvw map your model then bake out your material as a .dds or use the uv map as a template in a 2d art package to paint you texture then save it out as a .dds file



cheers henry

TazMan
GameGuru TGC Backer
13
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 19th May 2014 12:02
This may be a silly question but why don't you export the object from 3DS Max?



Have you checked the poly size of the model. I have had the same thing that you have had with the program freezing for a few seconds when exporting and it was because the models poly count was large, if this was the case it would account for the error.



Regards

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6ParkouR9
10
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Joined: 22nd Feb 2014
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Posted: 19th May 2014 14:56
thx for the fast reply!



TazMan, how do i export .x from 3ds?



i manage to do it... i made the uv mape on 3dx and exported to gimp and made the texture (i know its possible to apply the texture directly in 3ds and export as dds, but i dont know how to...)



and ur right... poly count was to large, can't be very high rez...



henry ham, thx! i have done that! works just fine
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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 19th May 2014 18:24
Quote: " how do i export .x from 3ds? "




you will need a .x exporter plugin



http://www.andytather.co.uk/panda/directxmax_downloads.aspx



then your good to go



cheers henry

Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 20th May 2014 00:24
Use this for smaller x files. Made by bond1 from our forums.



http://mjblosser.com/kw-x-port-for-3ds-max/

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