I simply put my .x file with related textures in the same folder and create an .fpe file for dynamic entity
into the .fpe file I only specify the model name (eg. tower.x) and put the name into the description (it's important..because if I leave it blank model dont load)
and leave blank the texture too..
and that workd for me
example .fpe
;header
desc = entrance
;visualinfo
textured =
effect =
castshadow = 0
;orientation
model = entrance.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
defaultstatic = 0
materialindex = 3
collisionmode = 1
isimmobile = 1
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.lua
aimain = default.lua
aidestroy = disappear1.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
PC Specs:
Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB