I've pretty much given up on 3rd party character models with animation, but I thought that something simple like a treasure chest with an open/close animation might translate well to FPSCR using the standard key/door scripts. I thought I could just copy and change the gate fpe file to specify the proper animation range and it would work. But no luck. The model comes in fine and the scripts work to prompt opening the chest, but no animation plays. I have the trial version of Animer and it loads and plays the animation fine just as it does with the gate model. So, I can't see any reason why this wouldn't work.
Does anyone have any ideas on this? Do I have to rename limbs in Animer or something like that?
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.006