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Feature Creep
/ NPC AI suggestions
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tommy8
GameGuru TGC Backer
16
Years of Service
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Joined:
24th Dec 2007
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Northern Ireland
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Posted:
14th May 2014 17:18
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I would like to suggest a couple of improvements for enemy AI in a future iteration-
1- Enemies take cover behind nearest available object when approached, rather than running towards player like lemmings.
2- When you throw a grenade or explosive weapon towards enemy, they run for cover.
3- context sensitive verbal actions in appropriate languages.
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BarZaTTacKS
10
Years of Service
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Joined:
3rd Feb 2014
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Posted:
14th May 2014 18:00
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#1 will be addressed in the upcoming 1.007 update.
#2 Im sure this will be implemented in when explosions/grenades are added.
#3 ughhhh my noobiness is coming out.. I have no clue. lol
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tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined:
24th Dec 2007
Location:
Northern Ireland
Profile
Posted:
14th May 2014 18:53
Edited at:
14th May 2014 18:55
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3- I mean the enemies could verbally communicate with each other in their own language when they're fighting.
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