Feature Creep / NPC AI suggestions

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tommy8
GameGuru TGC Backer
16
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Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 14th May 2014 17:18
I would like to suggest a couple of improvements for enemy AI in a future iteration-



1- Enemies take cover behind nearest available object when approached, rather than running towards player like lemmings.



2- When you throw a grenade or explosive weapon towards enemy, they run for cover.



3- context sensitive verbal actions in appropriate languages.
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BarZaTTacKS
10
Years of Service
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Joined: 3rd Feb 2014
Location:
Posted: 14th May 2014 18:00
#1 will be addressed in the upcoming 1.007 update.



#2 Im sure this will be implemented in when explosions/grenades are added.



#3 ughhhh my noobiness is coming out.. I have no clue. lol
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tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 14th May 2014 18:53 Edited at: 14th May 2014 18:55
3- I mean the enemies could verbally communicate with each other in their own language when they're fighting.
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